Show HN: Huewords, a Word and Logic Puzzle
11–20 of 46 posts
Re: Show HN: Huewords, a Word and Logic Puzzle
#12Re: Show HN: Huewords, a Word and Logic Puzzle
#13I did find one small bug while playing: if you drag a letter off the grid, it doesn't properly update the squares on the grid for that group. The space where you removed the letter stays blank, and the remaining places don't show the recently removed letter as a possibility. I noticed that it works as expected when right-clicking to remove the letter, however.
Re: Show HN: Huewords, a Word and Logic Puzzle
#14Re: Show HN: Huewords, a Word and Logic Puzzle
#15This is a really fun and novel word game! Thanks for sharing it. I did find one small bug while playing: if you drag a letter off the grid, it doesn't properly update the squares on the grid for that group. The space where you removed the letter stays blank, and the remaining places don't show the recently removed letter as a possibility. I noticed that it works as expected when right-clicking to remove the letter, h…
I couldn't reproduce the bug on three different browsers, so there's probably some kind of an additional constraint for just what triggers the bug. Based on the description there should be an exception printed in the the JS console. If this happens again, I'd appreciate seeing the top of the stacktrace.
(And in the meanwhile, this is is an object lesson that exception reporting to the server has to be included even in an MVP. Anything that one player reports, dozens of others must have seen and not reported.)
Re: Show HN: Huewords, a Word and Logic Puzzle
#16Fun game, although it would be helpful to have the "How to Play" instructions ( https://huewords.snellman.net/help.html ) explicitly state that shorter letter sequences (2,3,4 letters) do not need to form words. That's an expectation built up from many other crossword games, so it would be good to nullify it through a clear statement that the usual crossword rules do not apply here.
The instructions were very terse to start with, due to a misguided attempt to keep them to one page even on tiny screens for aesthetic reasons. I gave up on that, but maybe didn't take enough advantage of the now infinite available space.
Re: Show HN: Huewords, a Word and Logic Puzzle
#17Re: Show HN: Huewords, a Word and Logic Puzzle
#18This is a really fun and novel word game! Thanks for sharing it. I did find one small bug while playing: if you drag a letter off the grid, it doesn't properly update the squares on the grid for that group. The space where you removed the letter stays blank, and the remaining places don't show the recently removed letter as a possibility. I noticed that it works as expected when right-clicking to remove the letter, h…
Thanks for the report, and the kind words! I couldn't reproduce the bug on three different browsers, so there's probably some kind of an additional constraint for just what triggers the bug. Based on the description there should be an exception printed in the the JS console. If this happens again, I'd appreciate seeing the top of the stacktrace. (And in the meanwhile, this is is an object lesson that exception report…
I'm using Firefox on Linux which could very well be the culprit here -- I recall an issue with drag and drop that was fixed in a recent changelog. I'll reach out if I run into the issue again.
Re: Show HN: Huewords, a Word and Logic Puzzle
#19Re: Show HN: Huewords, a Word and Logic Puzzle
#20Earlier quoted context omitted.
Tripped me up too. I didn't expect the need. Then I thought maybe there was some restriction of which blocks could go where, or which blocks needed to be placed first. The first letters I placed, by coincidence, worked fine, so that contributed to my confusion. I thought color would be assigned automatically as soon as possible. So if there was an ABCD block and a ABEF block, then you could place an uncolored B, and…
Thanks for the explanation! Wanting to just type and have the game do the right thing is a very reasonable expectation, and auto-assignment is an interesting idea. It might need to be a one-way street to avoid unpredictable cascades though, such that you can go from "any letter A" to a "concrete letter A in that specific group" automatically, but not from a "concrete A" to "any A".
I think the biggest issue with group assignment is the fact that you just can't type while the wrong group is selected. I don't care what tools you have for narrowing down letters, if I see a solution in my mind, I should be able to type it out like I could on a piece of paper. Assignment feels more like adding flags in minesweeper (optional, helpful) than part of the solution.