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Show HN: I built an interactive cloth solver for Apple Vision Pro

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Re: Show HN: I built an interactive cloth solver for Apple Vision Pro

#81

Earlier quoted context omitted.

You are correcting his terminology using a categorization (AR, MR, VR, XR, etc) which is not standardized or even commonly used. So what's the point of correcting? The simplest common-use definitions are: * Augmented: combines synthetic and real-world imagery * Virtual: fully-synthetic imagery AVP can do both.

Doing both is called mixed reality. The only caveat is you see reality through a screen and not normal gasses. The terminology is very common in the XR industry. https://www.interaction-design.org/literature/article/beyond...

No. Please see the definitions. You’ll find links to them all under XR since XR covers them all: https://en.m.wikipedia.org/wiki/Extended_reality

AVP is, by all definitions, XR, VR, AR, and mixed reality.

AR with cameras and screens is an implementation detail, with the definition being realtime. You can easily play ping pong with an AVP on.

Re: Show HN: I built an interactive cloth solver for Apple Vision Pro

#82
post #46

I’ve been trying to figure out if Vision Pro suffers the same fate as other AR glasses that it can’t be used in the sun, Anyone knows?

You can use it in the sun as it is using video passthrough not optical AR like the hololens.

question is whether tracking works - the sun and its pesky infrared rays overpowers any structured light projections (appears as noise)

Re: Show HN: I built an interactive cloth solver for Apple Vision Pro

#83
post #65

Earlier quoted context omitted.

I have both Quest 3 and AVP, and they are not even close for “watching videos in bed”. Partly just pure video and audio quality, where the AVP is a generation ahead, at least. But also for less than singleminded video watching: if you get a text, the notification appears. If you are watching a long-running deployment, you can have a terminal window off to the side to glance at periodically. And if you want a drink of…

Apple consistently has the advantage of good UX: tight integration with their ecosystem, including message notifications and calls. Costing around $3,000, the product must feel solid with top quality components. I'm wondering about the external battery and how it affects mobility. I imagine there might be downsides to having to carry it around, but maybe it's not as bad?

i've definitely snagged the cable on a doorknob walking around the house, it's not great, i've been meaning to get one of those ipod armbands people used to wear at the gym to avoid the issue

Re: Show HN: I built an interactive cloth solver for Apple Vision Pro

#84
post #77

Whatever happened to the Vision Pro? It seems quite strange for Apple to have flubbed its release so hard and to have also gotten away with it.

bunch of people tried it and returned it, apple didn't really say anything and kept shipping OS updates

developers are developing but it's a small clique

i don't think it's regarded as a commercial flop because there's bound to be a gen 2, hopefully by then there are some apps in the app store

but i agree with your characterization that they got away with a flubbed release

Re: Show HN: I built an interactive cloth solver for Apple Vision Pro

#85

Not to disparage OP or this product - which sure looks cool - but man, the idea of buying a $3500 device to simulate something I can do by opening my wardrobe seems…absurd.

You’ll be delighted to know that the $3500 device can actually run many other applications!

Re: Show HN: I built an interactive cloth solver for Apple Vision Pro

#86
post #65

Earlier quoted context omitted.

I have both Quest 3 and AVP, and they are not even close for “watching videos in bed”. Partly just pure video and audio quality, where the AVP is a generation ahead, at least. But also for less than singleminded video watching: if you get a text, the notification appears. If you are watching a long-running deployment, you can have a terminal window off to the side to glance at periodically. And if you want a drink of…

Apple consistently has the advantage of good UX: tight integration with their ecosystem, including message notifications and calls. Costing around $3,000, the product must feel solid with top quality components. I'm wondering about the external battery and how it affects mobility. I imagine there might be downsides to having to carry it around, but maybe it's not as bad?

The battery is annoying but not terrible. At least as a guy who wears pants with pockets, it’s not much different than having a cell phone in a pocket.

The cable is also somewhat irritating, mostly in that “a big just landed on me” moment when an arm brushes it.

It is definitely suboptimal and contributes to the AVP’s vibe of absolutely incredible and yet not quite ready for mass market.

Re: Show HN: I built an interactive cloth solver for Apple Vision Pro

#87

Not to disparage OP or this product - which sure looks cool - but man, the idea of buying a $3500 device to simulate something I can do by opening my wardrobe seems…absurd.

You’ll be delighted to know that the $3500 device can actually run many other applications!

Can it though? What apps are people actually using?

Apple is very much not having an iPhone moment with Vision Pro: there is no explosion of creativity or a new market rush. And there may never be one.

Apple treated devs like trash for years and now they have a new platform nobody wants to build on. Oops.

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