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TTE: Terminal Text Effects

chrisbuilds.github.io

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Re: TTE: Terminal Text Effects

#52

Earlier quoted context omitted.

Idk I wouldn’t mind one or two of these as loading screens or something.

As a developer-only tool, I’m sure most of my coworkers would love the attention to details.

As a product engineer, I'd love the attention to detail much more when placed toward changes that improve my ability to sustain velocity, than when toward changes that actively cut against that.

Re: TTE: Terminal Text Effects

#53
post #17
post #6

In a similar vein in Emacs: M-x zone Every time you run it, it triggers a random screen saver effect. Fun when it's on a timer and triggers so your work colleagues wonder wth is going on.

I just get a blank emacs buffer when I run that.

Even if you run it in a buffer that is already full with text? Zone mode only really works if you have text in the buffer.

Re: TTE: Terminal Text Effects

#55
post #29

Earlier quoted context omitted.

Imagine that the CLI tool you use most often every day - a compiler, a package manager, like that - adds animations like these in common operations. Now you have to wait for the animation to finish before you can continue your work. How do you feel about that?

I actually did some color animations to status bar of build tool I created while ago. In my opinion this distracted enough to make build feel faster Edit: popular example of less invasive animations would be new docker cli, (pulling, buildx build)

Yeah. Animations covering time that'd be spent either way I see no problem with, so long as it's obvious the time would be spent either way. Animations that waste my time, not so much.

Better than either, of course, would be effort spent on speeding up the build in the first place. I realize that's less fun, though.

In general, the critical development path is not a place to thoughtlessly add friction.

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