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Google Meet rolls out multi-device adaptive audio merging

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231–240 of 279 posts

Re: Google Meet rolls out multi-device adaptive audio merging

#232

Earlier quoted context omitted.

> As far as Teams vs. Meet, it seems like Teams is great when you are working with people that have climbed it's learning curve. Can you give one example?

I can give several. Most of them are not Meet specific but how Meets integrates with rest of Google Products. This is actually overall massive problem with Google Workspaces in general IMO. 1) You can call someone in Teams. Sure, Google Chat has "Start Meeting now" but it's very passive. I know some will see this as negative but ringing has massive advantages around UX. 2) Chat, Teams will persist chat after meeting…

You've nailed a lot of the problems I see with slack+meet

They do not integrate at all on these topics. Slack really could expand here (outside of huddles).

Re: Google Meet rolls out multi-device adaptive audio merging

#233
post #5

Meet, to me, is the perfect balance of functionality and simplicity (as an end user). And features like this only make that more apparent. Zoom and Teams always frustrate me, even though they're what I use far more often. It's too bad that video conferencing is largely a game of who has the most boxes checked - IT admins and A/V folk are the ones that need to be convinced, and Meet just doesn't ...meet... their needs

Meet requires a Google account to attend a video call while Zoom does not. So if your hosting a meeting with strangers, using Meet is not user friendly. At least personally I refuse to make a Google account bc it requires giving Google my phone number... But I know that's a bit of technoludditism in the current zeitgeist

You can join a Google Meet meeting without a Google account if the meeting creator enables the “Anyone with the link can join” setting, or if they accept you when you click the link.

https://support.google.com/meet/answer/9303069?hl=en&co=GENI...

Re: Google Meet rolls out multi-device adaptive audio merging

#234
post #227

Earlier quoted context omitted.

Yeah I'm pretty sure there are plenty of adults that can hear those frequencies though. It's not like everyone reaches 18 and suddenly loses hearing. Stupid devices IMO. When they first came out I downloaded a sample audio file from the manufacturers website to see if I could hear it. I couldn't.... because they encoded it as MP3 and it was completely filtered out by the encoding! Literally an empty file.

I used to hear the remote from TVs especially old Philips ones and LG's with the single chip on them. That was until I hit 44... after that is hit or miss or just imagining.

But weren't old remotes all IR?

Re: Google Meet rolls out multi-device adaptive audio merging

#236

Earlier quoted context omitted.

Yeah I'm pretty sure there are plenty of adults that can hear those frequencies though. It's not like everyone reaches 18 and suddenly loses hearing. Stupid devices IMO. When they first came out I downloaded a sample audio file from the manufacturers website to see if I could hear it. I couldn't.... because they encoded it as MP3 and it was completely filtered out by the encoding! Literally an empty file.

In our region, some people have devices to repel moles or marten using "Sounds that are inaudible for humans". I have yet to come near to one of these devices that I can't hear. And it's not only me, my wife can also hear them, as well as my daughter. I also know some people who can't hear anything from these devices, but it feels like the statistics about what people can hear and what not are not that up to date.

Agreed. My mother thinks I'm lying. I will admit I feel a little bit special that I can hear her motion activated cat-poop repeller thing.

I visited her recently and wasn't sure if I had finally aged out of my sensitive ears (34 now) or if her batteries needed to be replaced.

FWIW I wonder if people do not experience physical pain from certain sounds, because people seem to be totally fine with sirens but it feels like I'm having a spike pushed into the side of my head.

Re: Google Meet rolls out multi-device adaptive audio merging

#237
post #98
post #52

Sounds imprrssive, but also overengineered? Don't headphones solve the same problem? Though I guess in a hybrid meeting they'd make it harder to hear the people in the room. (But you'd hear them through the laptop, normally? I guess there would be an uncanny delay...)

I think you miss-understood the feature. It fixes the issue where there's multiple people in a room joining the same meeting from their laptops while sitting next to each other. It basically combines all microphones / speakers in that room into one big speaker / microphone just like a fancy conference setup.

All this monumental engineering effort from the comments at least, for people who can’t be bothered to mute and unmute.

Re: Google Meet rolls out multi-device adaptive audio merging

#238
post #178

Earlier quoted context omitted.

With Meet, time from opening the meeting link to joining the meeting is often <1 sec, whereas others (especially Teams) have painfully slow loading screens.

Meet is nowhere near " Team's load time is atrocious, though, by comparison.

I’m definitely closer to a second. It takes longer to load my calendar for the link than it does to load meet.

Re: Google Meet rolls out multi-device adaptive audio merging

#239

I just want to say that this is really actually kind of mind-blowing from an audio engineering perspective. Outputting audio from multiple laptops in the same room is easy. Perfectly syncing it is harder. Implementing echo cancellation across all of that is quite a bit trickier than regular single-device echo cancellation. But then treating all the laptop microphones as a kind of microphone array, having to deal with…

In a large room, perfect syncing is actually impossible since different listeners will be far enough from each other speakers to cause, at best, comb filtering, and at worst, audible delays.

Re: Google Meet rolls out multi-device adaptive audio merging

#240
post #219
post #147

Earlier quoted context omitted.

I think this is much simpler than what you're suggesting. Careful microphone level management can handle this. No need for audio sync. I know they use the word "sync" but that's a very broad term.

You need sync to mitigate phase issues because the mics are in different positions on the room.

We were taught the 1:3 rule in audio...

If the distance from the microphone to an "unwanted source" is three times the distance asthat from the microphone to the source phasing likely wont be an issue.

There's always caveats with engineering but it's a decent rule of thumb assuming equal volume sources... I can imagine it's not too hard to detect that anyway, weve been able to do realtime fft for a very long time.

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