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Ask HN: What are you Building?

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41–50 of 146 posts

Re: Ask HN: What are you Building?

#42
post #5

I'm currently working on a little project that has a new spin on Pastebin. I'm playing with a Bayesian classifier (or attempting and learning a lot) to auto-detect the language and appropriately set the syntax highlighting automatically without a dropdown and a reload. The paste will also be saved automatically so there isn't a page load for anything. I'm still hacking away and haven't got very far whilst I'm getting…

Instead of having users train the software, why not download and feed it a corpus of open source software? Writing a script that clones random Github/Bitbucket/Google Code projects and feeds the code to the trainer (using the file extension to get the language) should be easy enough.

That is a good idea. Might even be able to just get away with not displaying a language name or anything so if it's off a little bit, it won't matter much. For example, there'll be much less worry if some C# gets mistaken for Java in rare instances - I'm guessing in those instances the differences won't matter.

Thanks for your input :)

Re: Ask HN: What are you Building?

#43
Just finished a Perl app called Daystack. It's a web-based calendar and notebook that helps users manage their day and their ideas.

Right now I'm working on a seamless way to encrypt and decrypt notes in the browser. This way only the encrypted version of a user's note is on the server.

https://daystack.com

Re: Ask HN: What are you Building?

#44
post #38
post #29

Pay for performance SEO quoting system. You don't usually know what you're getting w/ SEO because it's billed per hour or in the typical standard, pro, enterprise packages that work well for web apps but not keywords w/ different competition levels. And, it feels like the interests of firms aren't always tied to their clients. "Of course we have a guarantee...you're on the first page (of Ask.com)!" So, I'm working on…

Since good SEO is a personal relationship with the client, it might benefit you to personalize your About Page. Clearly the price is right, but to sell me, I want to know that there is a team behind the effort.

Thanks for checking it out and the suggestion. Definitely will have to be upgraded soon (hiding it in the footer menu isn't the answer I guess).

Re: Ask HN: What are you Building?

#47

I'm working in a 2D RPG in ImpactJS. Spent the last week getting HTML 5 caching to work on desktop and iOS, then put the finishing touches on a bash script to update the cache manifest, compress all my JS files and rsync them to the server.

How are you liking ImpactJS? I have done some looking at it but the hundred dollar price tag just to try it turns me off.

Re: Ask HN: What are you Building?

#48

I just finished building a widget, for beta testing, that startups can grab from my website that has a built in screen recording tool. So once they embed this on their own website they can entice users to record their interactions and it will even pick up on audio feedback as well. You can see the widget on my site http://betapunch.com . The widget is the little punch icon in the right corner of the page. It's not gr…

Very cool idea - that's taking user feedback to the next level. Will have to give it a spin.

Re: Ask HN: What are you Building?

#49
I'm working on a simple app "Smileship". I am new and trying to learn php/mysql while building this. My app is fairly simple. The main aim of my app is to inspire people to smile.

You can see it at: http://smileship.com

Soon, I and my friends are going to work on plagiarism project as our college major project.

Re: Ask HN: What are you Building?

#50

I'm working in a 2D RPG in ImpactJS. Spent the last week getting HTML 5 caching to work on desktop and iOS, then put the finishing touches on a bash script to update the cache manifest, compress all my JS files and rsync them to the server.

How are you liking ImpactJS? I have done some looking at it but the hundred dollar price tag just to try it turns me off.

Love it. I'm not an engine guy, so having some of it done for me is wonderful. ImpactJS is well documented, reasonably fast, and has classes for the basics that work well. Plus it has a level editor that now includes collision detection. I'm satisfied with the $100 price.
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