Wait, I thought that you need either a hacked driver or a very expensive license to split up Nvidia GPUs, even within containers?
Show HN: Open-source GeForce NOW alternative with Stadia's social features
51–60 of 117 posts
Re: Show HN: Open-source GeForce NOW alternative with Stadia's social features
#52Earlier quoted context omitted.
The default for Parsec is h.265, it's only on older machines that can't hardware encode/decode that fall back to h.264. The reason they're likely seeing latency issues is that Parsec doesn't have the localized servers that GeForce Now has. Servers closer to your location will always have lower latency. This is a simple case of nVidia simply having more money, more servers, and better infrastructure than Parsec. Which…
Parsec doesn’t use their servers though. It’s peer to peer once discovery is done. So the “server” is likely elsewhere in your house. That’s basically as close as you can get.
Re: Show HN: Open-source GeForce NOW alternative with Stadia's social features
#53Earlier quoted context omitted.
Also one does have to consider energy! In Germany energy prices are currently at 0.328€/kWh from big providers, and considering a RTX 4080 has 320W alone an say 230W extra for the rest of the system + PSU inefficiencies - my M1 MacBook has way under 30W so the difference between these 2 is 520W.. what means that alone for energy consumption you need to game about 129 hours/month or 4.3/hours per day to break even ...…
> considering an RTX 4080 has 320W alone > having to buy a 1300€ GPU, that one would have to replace every year Feels like gamers are quite the demanding audience, instead of getting something like Intel Arc A380 (or something that supports AV1), upscaling from 720p/1080p using framegen and running games on medium settings. That might make the equation work out better, though perhaps not if the industry pushes for mo…
This isn't something you can just do. I mean, it almost is (look at apps like Lossless Scaling, Magpie) but it's always most optimally implemented by the game itself.
Just because the buzzword exists doesn't mean the problem is solved.
Re: Show HN: Open-source GeForce NOW alternative with Stadia's social features
#54Earlier quoted context omitted.
Also one does have to consider energy! In Germany energy prices are currently at 0.328€/kWh from big providers, and considering a RTX 4080 has 320W alone an say 230W extra for the rest of the system + PSU inefficiencies - my M1 MacBook has way under 30W so the difference between these 2 is 520W.. what means that alone for energy consumption you need to game about 129 hours/month or 4.3/hours per day to break even ...…
> having to buy a 1300€ GPU, that one would have to replace every year The flagships usually get refreshed every 2+ years, not yearly. If you're switching yearly, then every second change is gonna be a performance downgrade. Furthermore, the flagship of last generation is usually at least on par with the card below the new flagship, so you'd have top of the line performance for at least 2 generations, which is 3-5 ye…
Not only that, but there's evidence that more powerful cards can actually perform the same workloads as less powerful cards more efficiently. Of course, it's not going to be more efficient if you let it run at full tilt, but if, for example, you lower the power limit of a 3090 to 200W, it's still going to blow a 3060 Ti (also 200W) out of the water in terms of performance. Higher performance for the same power means you can also get the same performance at a lower power.
> Finally, there is no way in hell a working adult will find time to play 4+hours day, every day.
I work full-time and still get the hours of 5 PM to 12 AM to myself, which is 7 hours, and then I can still get 8 hours of sleep
Re: Show HN: Open-source GeForce NOW alternative with Stadia's social features
#55Re: Show HN: Open-source GeForce NOW alternative with Stadia's social features
#56When will 2560x1440p finally become a standard among these streaming services? It's either 1920x1080 or 4k, nothing in between (pricewise, but also client/browser wise)
Re: Show HN: Open-source GeForce NOW alternative with Stadia's social features
#57Earlier quoted context omitted.
> considering an RTX 4080 has 320W alone > having to buy a 1300€ GPU, that one would have to replace every year Feels like gamers are quite the demanding audience, instead of getting something like Intel Arc A380 (or something that supports AV1), upscaling from 720p/1080p using framegen and running games on medium settings. That might make the equation work out better, though perhaps not if the industry pushes for mo…
> upscaling from 720p/1080p using framegen This isn't something you can just do. I mean, it almost is (look at apps like Lossless Scaling, Magpie) but it's always most optimally implemented by the game itself. Just because the buzzword exists doesn't mean the problem is solved.
There's no reason why you couldn't have the game be upscaled to whatever the stream resolution is from something a bit more performance friendly, with the quality still being good enough (given that some video artifacts will be there anyways) and things like text/UI being legible.
I'm regards to frame generation, it seems that eventually whatever Nvidia is doing with DLSS 3 will find its way into other vendors' products in a comparable alternative form. Once game engines like Unity/Unreal/Godot get support for the upscalers out of the box, I think the technology will be even more commonplace.
Re: Show HN: Open-source GeForce NOW alternative with Stadia's social features
#58One of the benefits of GeForce now is im pretty sure they are subsidizing it. I get unlimited gaming on a 4080 for USD$20. I have a 4080 at home and I can't get the same latency/frame rate with Parsec even though I have a gigabit connection. Cool project, actual experience unsure.
What assumptions make it less than profitable at $20? If the hw costs are $1000 and if you'd need a hw setup per every 5 subscribers, you'd get $2400 in 2 years for $1000 in hw investment. Power, bandwidth and other costs are something but doesn't sound obviously unprofitable to me.
Re: Show HN: Open-source GeForce NOW alternative with Stadia's social features
#59This is super cool! A few questions: 1. just how low is the latency? "Netris delivers a zero-latency gaming experience that won't eat up your data plan." What does this mean? Wouldn't the latency be at least from my computer, to Netris server, to the game server? I would assume you can't play FPS/MOBA games on these? 2. "10,000+ games supported" "games that come with their own launchers are not yet supported" I'm cur…
It's really easy to track that first one. But the second one is a pain in the rear.
I'm guessing that's the problem they're still trying to solve without manually inputting info for each individual game, or making the player do that.
Re: Show HN: Open-source GeForce NOW alternative with Stadia's social features
#60Earlier quoted context omitted.
> upscaling from 720p/1080p using framegen This isn't something you can just do. I mean, it almost is (look at apps like Lossless Scaling, Magpie) but it's always most optimally implemented by the game itself. Just because the buzzword exists doesn't mean the problem is solved.
From everything I've heard and seen, it seems like XeSS/FSR/DLSS are all making steady progress and the internal rendering resolutions being lower than what's on your screen is no longer such an issue, with more and more improvements being made. There's no reason why you couldn't have the game be upscaled to whatever the stream resolution is from something a bit more performance friendly, with the quality still being…
That's nice, but doesn't really fix the issue of them not being available in every game, or it varying which one even is available.
> There's no reason why you couldn't have the game be upscaled to whatever the stream resolution is from something a bit more performance friendly, with the quality still being good enough (given that some video artifacts will be there anyways) and things like text/UI being legible.
If you're just going to upscale the final image without any internal cooperation from the game, there is no reason to upscale a 720p game and stream 1080p when you could simply stream 720p instead and have the client do the upscaling, unless of course you are using an upscaler that chokes on video artifacts (in which case you probably shouldn't even have video artifacts, it's 2024 and H265/AV1 exist).
> Once game engines like Unity/Unreal/Godot get support for the upscalers out of the box, I think the technology will be even more commonplace.
Don't they all already support it out of the box? It just needs cooperation from the game dev, like I said.
For example, Pacific Drive uses UE4, not even UE5, and still supports DLSS. It almost works fine, except displays (such as the ones in the car and garage) flicker and shimmer under DLSS because the devs didn't implement them in a way that works with the upscaler.
This can't just be solved by the engine, since DLSS integrates multiple different views of the game (depth buffer, motion buffer, etc) and the dev needs to make sure all of these views are faithful to the effects they're actually showing on-screen, else bugs like that will just happen.
That specific problem could be solved by running the game at native-720 and then using a naïve upscaler such as FSR on the output framebuffer, but that's going to be a significant visual tradeoff compared to if DLSS were implemented correctly. Upscaling isn't magic, but FSR (upscaling the final render output) is even less magic than DLSS (upscaling multiple intermediate artifacts).
And games often omit settings from their menus, even those that work perfectly well in the engine itself. Having upscaling implemented by the engine doesn't necessarily mean the dev cares enough to implement the setting for it and test it.