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Show HN: Open-source GeForce NOW alternative with Stadia's social features

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11–20 of 117 posts

Re: Show HN: Open-source GeForce NOW alternative with Stadia's social features

#11

One of the benefits of GeForce now is im pretty sure they are subsidizing it. I get unlimited gaming on a 4080 for USD$20. I have a 4080 at home and I can't get the same latency/frame rate with Parsec even though I have a gigabit connection. Cool project, actual experience unsure.

> One of the benefits of GeForce now is im pretty sure they are subsidizing it.

NVidia is getting the cost advantages of being the manufacturer.

Renting out rack mounted gamer PCs costs more than users are willing to pay for it. Users pay by the month, but server costs are per hour of use. As a business, this only works if users don't use it much, like a gym. Or users face severe limits on how much time they can use. Most of the early "cloud gaming" companies are gone, because the business model didn't work for them.

For a sense of what it really costs, see Shadow PC. They charge $30 - $40 per month, after the first month intro price.

Re: Show HN: Open-source GeForce NOW alternative with Stadia's social features

#12
post #4

Beautiful, and agpl3 too! Can't wait to try it. I think self hosted game streaming is a field that could use a lot more attention, from consumers as well. I set up moonlight/sunshine on my pc and now I can play cyberpunk on my 3080 machine from basically anywhere in the country, on my phone! Just got some gamesir controller thing to turn it into a sort of Nintendo switch type device and away I go. Actually, I have ba…

"and agpl3 too!" If you don't mind, I'm curious what you mean by this :) most service hosting providers I'm aware of (and worked with in the past) run away from AGPL3 software due to the viral nature of the license.

Isn’t that a good thing?

Re: Show HN: Open-source GeForce NOW alternative with Stadia's social features

#13

One of the benefits of GeForce now is im pretty sure they are subsidizing it. I get unlimited gaming on a 4080 for USD$20. I have a 4080 at home and I can't get the same latency/frame rate with Parsec even though I have a gigabit connection. Cool project, actual experience unsure.

I get better latency and frame rate than GeForce Now on a 2660 using moonlight. Using h.265 or AV1 is necessary. I'm not familiar with Presec, but I'll bet it's defaulting to h.264.

The default for Parsec is h.265, it's only on older machines that can't hardware encode/decode that fall back to h.264.

The reason they're likely seeing latency issues is that Parsec doesn't have the localized servers that GeForce Now has. Servers closer to your location will always have lower latency.

This is a simple case of nVidia simply having more money, more servers, and better infrastructure than Parsec. Which isn't surprising given the scale and cashflow difference of the two companies.

Re: Show HN: Open-source GeForce NOW alternative with Stadia's social features

#14

This is super cool! A few questions: 1. just how low is the latency? "Netris delivers a zero-latency gaming experience that won't eat up your data plan." What does this mean? Wouldn't the latency be at least from my computer, to Netris server, to the game server? I would assume you can't play FPS/MOBA games on these? 2. "10,000+ games supported" "games that come with their own launchers are not yet supported" I'm cur…

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Re: Show HN: Open-source GeForce NOW alternative with Stadia's social features

#15

This is super cool! A few questions: 1. just how low is the latency? "Netris delivers a zero-latency gaming experience that won't eat up your data plan." What does this mean? Wouldn't the latency be at least from my computer, to Netris server, to the game server? I would assume you can't play FPS/MOBA games on these? 2. "10,000+ games supported" "games that come with their own launchers are not yet supported" I'm cur…

>"Netris delivers a zero-latency gaming experience that won't eat up your data plan." What does this mean? Wouldn't the latency be at least from my computer, to Netris server, to the game server?

I agree zero-latency sounds impossible. But why wouldn't the Netris server and the game server be the same machine? So that's 1 less latency hop.

Re: Show HN: Open-source GeForce NOW alternative with Stadia's social features

#16

Earlier quoted context omitted.

I get better latency and frame rate than GeForce Now on a 2660 using moonlight. Using h.265 or AV1 is necessary. I'm not familiar with Presec, but I'll bet it's defaulting to h.264.

The default for Parsec is h.265, it's only on older machines that can't hardware encode/decode that fall back to h.264. The reason they're likely seeing latency issues is that Parsec doesn't have the localized servers that GeForce Now has. Servers closer to your location will always have lower latency. This is a simple case of nVidia simply having more money, more servers, and better infrastructure than Parsec. Which…

Parsec doesn’t use their servers though. It’s peer to peer once discovery is done. So the “server” is likely elsewhere in your house. That’s basically as close as you can get.

Re: Show HN: Open-source GeForce NOW alternative with Stadia's social features

#17
I am a GFN subscriber (and Stadia prior to that) so I am quite interested in this - GFN is great (I no longer have a gaming laptop and just use game streaming -90% from GFN and the rest via moonlight from a server in my loft/attic) but the major drawback is that you cannot access your entire game library. I presume it is a combination of a) compatibility but probably more likely b) contracts/business/legal.

GFN does have an integration with Microsoft's game service too, which offers a rolling library of new games to try - if netris does not support anything apart from steam then that will be a shame as I won't be able to access the MS games .

Still despite that, I'm interested to see how this one goes! I am in the sign-up queue and wait with interest.

Re: Show HN: Open-source GeForce NOW alternative with Stadia's social features

#18

Earlier quoted context omitted.

The default for Parsec is h.265, it's only on older machines that can't hardware encode/decode that fall back to h.264. The reason they're likely seeing latency issues is that Parsec doesn't have the localized servers that GeForce Now has. Servers closer to your location will always have lower latency. This is a simple case of nVidia simply having more money, more servers, and better infrastructure than Parsec. Which…

Parsec doesn’t use their servers though. It’s peer to peer once discovery is done. So the “server” is likely elsewhere in your house. That’s basically as close as you can get.

Oh, wild, I didn't know that. I definitely see some high latency on Parsec within my home.

It might be bouncing around through the net somehow instead of transferring directly within my local network? I wonder if something about local peer-to-peer discovery isn't working properly?

Maybe that's also happening to the other person comparing GeForce Now to Parsec?

Re: Show HN: Open-source GeForce NOW alternative with Stadia's social features

#20
post #5

Being exclusive to Nvidia GPUs doesn't sound like a good idea. What makes it rely on CUDA anyway? It's cool that it's using Wine though. From these cloud services like Amazon's Luna or Geforce Now, none are running Linux, so this is interesting. No idea why Stadia couldn't do the same and tried to reinvent the wheel with Windows ABI translation at some point before it shut down.

I'd guess it does the video encoding on the GPU before it goes back to the PC. GeForce Experience recording does this as well I believe.
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