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A word game I built to understand semantic distance

celestineplawrence.itch.io

1–10 of 24 posts

Re: A word game I built to understand semantic distance

#2
Cosine distance on GloVe-50 trained on Wikipedia. *GloVe is an unsupervised learning algorithm for obtaining vector representations for words. Training is performed on aggregated global word-word co-occurrence statistics from a corpus, and the resulting representations showcase interesting linear substructures of the word vector space.

Re: A word game I built to understand semantic distance

#6
The intro is really cool!

I have a feeling that the game idea is really cool.

But as other mentioned, I don't seem to understand what I should be doing. And there is only one font size (Firefox/Linux). The instructions hint otherwise. I also get the same list of suggestions every time.

Re: A word game I built to understand semantic distance

#8
I really want to like games like this, but it's not really clear from the UI what direction you should be going. There's a list of suggestions, but I guess that's just a starting point? And a few words in it just ended the game.

The previous versions of this game were _okay_, but semantic similarity is so fuzzy and the UIs just don't work for this yet.

The intro is super cool tho, kudos for that.

Re: A word game I built to understand semantic distance

#10
It's fun, reminds me of an early version of Semantle.

Font size as a proximity indicator is a neat idea but also kind of annoying in practice, because it's hard to have an intuitive understanding of how close or far you are. Would suggest a numeric scale.

But that's a very minor nitpick, cool concept!

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