It turned out to be quite effective and I find it surprisingly fun and instructive to generate e.g. endgame positions with a certain pawn structure (set low temperature, place some pawns and position the kings, adjust number of pieces to get an endgame), and then figure out how to win vs. the computer in those positions.
I hooked it up so that you can easily play vs. a computer, either via lichess analysis → continue from here, or via my own project Noctie.
I’m thinking about whether I could develop it further to create position variants on a certain theme that the AI thinks I need to practice, or maybe make a PvP feature where you play a random position vs. a human. Ideas or feedback?
Show HN: Chessdream – Generate realistic chess positions with AI
chessdream.ai