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How to fix bugs in 24 hours or less

dolthub.com

1–10 of 45 posts

Re: How to fix bugs in 24 hours or less

#3
Why optimize for this? Some of the worst jobs I’ve had were the ones where a PM would say “drop whatever sprint items you’re working on and immediately context switch to this bug”. Sounds like this is their regular day? And what happens if a bug comes in Friday @ 4pm?

Re: How to fix bugs in 24 hours or less

#5

They mean wall time and not work time. That's pretty aggressive

It’s not only unreasonable - who expects/needs this? - is also unsustainable. What happens if 5 bugs get filed on a Friday. Might be good when you have few users in the beginning but long term I don’t see it happening.

Re: How to fix bugs in 24 hours or less

#6

They mean wall time and not work time. That's pretty aggressive

It’s not only unreasonable - who expects/needs this? - is also unsustainable. What happens if 5 bugs get filed on a Friday. Might be good when you have few users in the beginning but long term I don’t see it happening.

This might force you to think about quality before shipping stuff. A win for customers.

Re: How to fix bugs in 24 hours or less

#7

They mean wall time and not work time. That's pretty aggressive

It’s not only unreasonable - who expects/needs this? - is also unsustainable. What happens if 5 bugs get filed on a Friday. Might be good when you have few users in the beginning but long term I don’t see it happening.

"Your code has to be good enough that you don't get a large flow of bugs." The article also says it took them a year to get to this point.

Re: How to fix bugs in 24 hours or less

#8
> It's crucial to note the difference between a bug and a feature. Our 24-hour pledge applies to bugs, not features.

It looks likes all of their bugs are labeled with "Cirtical" priority. It sounds really weird.

Re: How to fix bugs in 24 hours or less

#9
Reminds me of my stint in software. We could easily to these numbers as well.

Until we outsourced code production to a country halfway round the globe. Completely changed the dynamics from solving interesting problems in nicely written code, to chasing people around you've never met and never will to fix bugs in 1000+ lines functions, while you know it's an exercise in futility as no doubt there will be lots and lots more where that came from.

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