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Apple announces new accessibility features, including eye tracking

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Re: Apple announces new accessibility features, including eye tracking

#141
post #75

Earlier quoted context omitted.

System one is, but advertisers could always roll their own and see if they can get away with "you can only view this content if you give us permission to use your camera".

At least on iOS, I can't imagine that happening - apps are not allowed to demand you grant permissions unrelated to the actual functionality. From App Review Guidelines (5.1.1) Data Collection and Storage, (ii) Access: > Apps must respect the user’s permission settings and not attempt to manipulate, trick, or force people to consent to unnecessary data access. For example, apps that include the ability to post photos…

Fortunately apps in the EU don’t have to pass though Apple’s anticompetitive review process, so developers are free to ignore that rule if they simply distribute the app via an alternative store.

Unfortunately, poor Americans cannot taste the freedom that Europeans have to be abused by developers.

Re: Apple announces new accessibility features, including eye tracking

#142

Earlier quoted context omitted.

Accessibility benefits everyone, but in the basics you’re right. Too many simple straightforward options are now strictly inside accessibility. At least on the Apple side. And don’t get me started on hidden command line settings.

I'm here to intentionally get you started on hidden CLI settings. Learn me somethin'!

not OP, but macOS has a ton of options available with arcane commands. my favorites are the auto-hide dock speed setting, the third hidden window minimise animation, and the hidden system accent colours usually locked to the colourful iMacs

Re: Apple announces new accessibility features, including eye tracking

#143
post #126

Accessibility is for everyone, including you, if you live long enough. And the alternative is worse. So your choice is death or you are going to use accessibility features. – Siracusa

I aimed for the upvote button but they’re so tiny that my fat finger hit the downvote button by accident and then I had to retry the action. This is what people mean by accessibility is for everyone all of the time.

I have a tremor and I run into this issue on HN all the time. I need to zoom in a lot to be sure I'll hit it.

Re: Apple announces new accessibility features, including eye tracking

#144
post #139
post #136

Earlier quoted context omitted.

Zoom the website in, the browser has accessibility built in and hackernews zooms in fairly well. Edit: I seem to be missing something as this is getting downvoted. I genuinely cannot use HN under 150% zoom so thought this was a basic comment I was making.

Accessibility isn't just about possibility, it's about ergonomics. You could integrate a differential equation by lining rocks up in a large desert as a computer, but you wouldn't say that solution is "accessible" to a human in the same way it would be with a CPU, a monitor, and functioning sight.

Ah, so people are annoyed that the zoom isn't appropriate by default, I get it. Thanks I was getting extremely confused. That being said I use different zoom levels for different websites, and the browser remembers them for me, I like how the feature works right now, and I have loads of myopia.

If people made it "big enough" to be inclusive by default in some websites I'd have to zoom out as well. So my point is that to me is more important to zoom in correctly (many websites don't), than be "big enough" to start with.

Re: Apple announces new accessibility features, including eye tracking

#145
post #9

I love accessibility features because they might be the last features developed solely with the benefit of the user in mind. So many other app/os features are designed to steal your attention or gradually nerf usefulness.

That’s a profound and surprising insight. You’re absolutely correct.

Re: Apple announces new accessibility features, including eye tracking

#146

Earlier quoted context omitted.

I aimed for the upvote button but they’re so tiny that my fat finger hit the downvote button by accident and then I had to retry the action. This is what people mean by accessibility is for everyone all of the time.

I have a tremor and I run into this issue on HN all the time. I need to zoom in a lot to be sure I'll hit it.

Try https://www.modernhn.com if you haven't already. UI elements have more spacing around them, especially if zoomed in.

Re: Apple announces new accessibility features, including eye tracking

#147

Earlier quoted context omitted.

I aimed for the upvote button but they’re so tiny that my fat finger hit the downvote button by accident and then I had to retry the action. This is what people mean by accessibility is for everyone all of the time.

I have a tremor and I run into this issue on HN all the time. I need to zoom in a lot to be sure I'll hit it.

I don’t (yet) have accessibility challenges beyond glasses but hitting the tiny arrows is incredibly difficult. How come HN doesn’t update to be more accessible? It’s been a long time… I’m surprised it hasn’t been talked about by the team there.

Re: Apple announces new accessibility features, including eye tracking

#148

Eye Gaze devices(tablet with camera + software) cost around $20K, even if it offers 1/4 of the features this is good news for those who can't afford it.

Don't be ridiculous. Solid hardware and software combos for windows cost a small fraction of that. The convenient and decent Tobii PCEye costs like $1,250 and a very nice TMS5 mini is under $2,000. Your bullshit was off by at least an order of magnitude.

Let's be fair and compare similar products. Do you have any examples of $2000 mobile devices that support eye tracking on the OS level? The products you mention look like they're extra hardware you strap to a Windows PC. Certainly useful, but not quite as potentially life-changing as having that built into your phone.

Re: Apple announces new accessibility features, including eye tracking

#149

Earlier quoted context omitted.

I have a tremor and I run into this issue on HN all the time. I need to zoom in a lot to be sure I'll hit it.

I don’t (yet) have accessibility challenges beyond glasses but hitting the tiny arrows is incredibly difficult. How come HN doesn’t update to be more accessible? It’s been a long time… I’m surprised it hasn’t been talked about by the team there.

Do you think Paul Graham or Garry Tan give a shit about accessibility?

Re: Apple announces new accessibility features, including eye tracking

#150
This is awesome and I love the UX, although I can't help but feel a bit sad that we need to always rely upon Apple and Microsoft for consumer accessibility.

It would be so great if more resources could be allocated for such things within the Linux ecosystem.

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