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Apple announces new accessibility features, including eye tracking

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Re: Apple announces new accessibility features, including eye tracking

#61
post #13

> Vehicle Motion Cues is a new experience for iPhone and iPad that can help reduce motion sickness for passengers in moving vehicles. This excites me so, so much! I can't really use my phone as a passenger in a car without getting motion sick after 1-2 minutes. This seems like it might be a promising thing to try.

Have you noticed any correlation between how hungry you are and how fast motion sickness kicks in?

I'm not sure why, but I feel like I only get motion sickness in the back of Priuses. It must be something about their braking curve.

I don't sit in enough EVs to tell if they're the same.

Re: Apple announces new accessibility features, including eye tracking

#62
post #17

Accessibility settings are really a gold mine on iOS for device customization (yes, I agree, they shouldn’t be limited to accessibility). I’m particularly interested in the motion cues and the color filters for CarPlay - I have color filters set up to enable every night as kind of a Turbo-night shift mode (deep orange-red color shift), would love to do the same for CarPlay. I also completely forgot iOS had a magnifie…

Well, they aren't really limited to accessibility, but they are hidden there. It's sort of like a convenient excuse to get UI designers off your back if you want to ship customization.

Re: Apple announces new accessibility features, including eye tracking

#63
post #16

Quibble but this isn't "eye tracking" it's "gaze tracking". Eye tracking is detecting where your eyes are. Gaze tracking is what you're looking at.

This is how I feel about "face recognition" (it should mean recognizing whether something is a face or not), but it is common to use eye tracking this way.

Re: Apple announces new accessibility features, including eye tracking

#65
post #54

Music haptics can be a cool way to teach someone how to dance and “feel the beat”

There's a lot of interesting things we can do with haptics since they're relatively cheap to put in stuff. Hopefully accessibility gets the software and applications further along soon

Re: Apple announces new accessibility features, including eye tracking

#66
post #58

Earlier quoted context omitted.

Apple are very good about not making this kind of thing available to apps that don't have an explicit reason to need it.

[flagged]

No optimism, simply facts based on the lack of APIs for accessing any of this data. Since this is just a preannouncement (APIs will come at WWDC next month), we can't tell yet, but Apple's previous system attention tracking was never available in public APIs.

Re: Apple announces new accessibility features, including eye tracking

#67

Earlier quoted context omitted.

I often use them to get around bad UI/UX (like using Reduce Motion), or to make devices more useful (Color Filters (red) for using at night). Even outside of this, even able-bodied folks can be disabled due to illness, surgery, injury, etc. So it's great to see Apple continuing to support accessibility.

The red color filter for outside when trying to preserve night vision is a great tip. Some apps have this built-in but much better to have the OS change it everywhere. Recommend creating a Shortcut to toggle this setting.

You can also add it to the accessibility shortcut, available anywhere by triple-clicking the power button.

Re: Apple announces new accessibility features, including eye tracking

#68

Earlier quoted context omitted.

I often use them to get around bad UI/UX (like using Reduce Motion), or to make devices more useful (Color Filters (red) for using at night). Even outside of this, even able-bodied folks can be disabled due to illness, surgery, injury, etc. So it's great to see Apple continuing to support accessibility.

The red color filter for outside when trying to preserve night vision is a great tip. Some apps have this built-in but much better to have the OS change it everywhere. Recommend creating a Shortcut to toggle this setting.

The issue I've seen when the app itself offers a red filter is if that app calls an OS native widget like a keyboard does not get filtered. The system level accessibility feature does filter the OS widget. I would almost rather the app's setting to just enable the OS filter, but I can understand why that might not be possible.

Re: Apple announces new accessibility features, including eye tracking

#69

Earlier quoted context omitted.

I often use them to get around bad UI/UX (like using Reduce Motion), or to make devices more useful (Color Filters (red) for using at night). Even outside of this, even able-bodied folks can be disabled due to illness, surgery, injury, etc. So it's great to see Apple continuing to support accessibility.

The red color filter for outside when trying to preserve night vision is a great tip. Some apps have this built-in but much better to have the OS change it everywhere. Recommend creating a Shortcut to toggle this setting.

> Recommend creating a Shortcut to toggle this setting.

Huh?

It's not built-in?

Android (or at least Moto) has it for years, auto enable on the schedule or the sunrise/sunset.

Re: Apple announces new accessibility features, including eye tracking

#70
post #25
post #9

I love accessibility features because they might be the last features developed solely with the benefit of the user in mind. So many other app/os features are designed to steal your attention or gradually nerf usefulness.

Every attention thief is absolutely thrilled at the idea of tracking your eyes. Let’s all imagine the day where the YouTube free tier pauses ads when you’re not actively looking at them. Shit. I’m turning into one of those negative downers. I’m sorry. I’ve had too much internet today.

Wait for human attention detection to become mandatory to view DRMed content on the telescreen.
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