Show HN: I made a Sudoku game you can play using Vim
11–16 of 16 posts
Re: Show HN: I made a Sudoku game you can play using Vim
#12I made a Sudoku game and launched it on HN about 6 months ago: https://news.ycombinator.com/item?id=38913220
I got great feedback. The most request feature were pencil marks and keyboard navigation.
At the time I was starting to use Vim so I thought it'll be cool to use Vim to navigate the grid. This is the implementation of that idea.
I hope you enjoy it!
Re: Show HN: I made a Sudoku game you can play using Vim
#13It's great, but how to submit (or complete) sudoku itself?
You'll get a message congratulating you when you finish adding valid values for the missing cells.
The game will be over if you make 3 mistakes and you'll be prompted if you want to start a new one.
Re: Show HN: I made a Sudoku game you can play using Vim
#14Re: Show HN: I made a Sudoku game you can play using Vim
#15Well done, this is fun! I think it would be nice to use the cursor to indicate if the app is currently in pencil or solve mode. And one small bug report, gg only works like 33-50% of the time for me.
That's a great idea. Do you think I should change the color of the active cell depending on the mode? There is currently an indicator in the status bar - what do you think about that?
Fixed the gg bug! Earlier it worked if you typed two gs within 700ms. New implementation emulates Vim by waiting for the next character.
Re: Show HN: I made a Sudoku game you can play using Vim
#16Well done, this is fun! I think it would be nice to use the cursor to indicate if the app is currently in pencil or solve mode. And one small bug report, gg only works like 33-50% of the time for me.
Thank you! That's a great idea. Do you think I should change the color of the active cell depending on the mode? There is currently an indicator in the status bar - what do you think about that? Fixed the gg bug! Earlier it worked if you typed two gs within 700ms. New implementation emulates Vim by waiting for the next character.