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Build your first iOS Game: Simple space invaders on github

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Re: Build your first iOS Game: Simple space invaders on github

#7
Nice, seems really smooth.

As someone who is just getting in iOS development, would you have any recommendations for branching into game development? I see both this, and franzus's game are in C++. Is that common? I just spent a month leanring the basics of the iOS SDK and Obj-C so I was hoping to stay in that realm.

Re: Build your first iOS Game: Simple space invaders on github

#8
post #7

Nice, seems really smooth. As someone who is just getting in iOS development, would you have any recommendations for branching into game development? I see both this, and franzus's game are in C++. Is that common? I just spent a month leanring the basics of the iOS SDK and Obj-C so I was hoping to stay in that realm.

I converted a game I had originally written in Java to iOS. In part because I wanted to learn Objective-C. With hindsight, and with the emergence of Android, I probably should have converted the game to C++.

With the games base code (engine) in C++, I could have written thin wrappers for iOS and Android and I would doubled my market share.

For this reason I would recommend C++.

Re: Build your first iOS Game: Simple space invaders on github

#9
post #7

Nice, seems really smooth. As someone who is just getting in iOS development, would you have any recommendations for branching into game development? I see both this, and franzus's game are in C++. Is that common? I just spent a month leanring the basics of the iOS SDK and Obj-C so I was hoping to stay in that realm.

C++ is fairly common for games development, that dosen't mean you have to use it. If you are comfortable with objective C you could use a games engine such as cocos2d or sparrow framework. This will allow you to focus on the gameplay.