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Show HN: WebGL Enabler for iOS

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Re: Show HN: WebGL Enabler for iOS

#21
post #14

Earlier quoted context omitted.

How have they sabotaged HTML Audio?

By not supporting Ogg Vorbis on Desktop and totally fucking it up on Mobile on purpose: http://www.phoboslab.org/log/2011/03/the-state-of-html5-audi... (Year old, but still valid)

I don't really call 'not supporting Ogg' sabotage. Joe Public doesn't care about Ogg. Never has, never will. How is not supporting Ogg for tags when the spec for tags doesn't require it 'sabotage'? The requirement for HTML5 to support Ogg was dropped very early on in 2007. It's not part of the standard.

Apple have been fairly supportive of WebGL: it's been in the WebKit nightly builds for almost three years now, of which Apple are a major contributor. You can accuse Apple of many things, but given how they've been part of the WebGL Working Group from its formation I'm not so sure you can say they're out to 'get' WebGL...

Re: Show HN: WebGL Enabler for iOS

#22
post #19
post #17

Earlier quoted context omitted.

Err, what? You do have full compatibility with WebGL with this. Any failings there are on the part of games are due to a lack of proper event handling (specifically, not using ontouch* events). And again, "worth paying for" is up to the customers. I very much encourage people to download it and then pay for it if they see value in it. So far people have seen value in it.

Device data (touches, accelerometer, etc) are exactly what I meant by compatibility. Again, back to my point of it not being finished. I see that it wasn't your fault, but this is misleading and shady.

It's not misleading, it's just apparently not what you want. It does enable WebGL, it's free or cheap. Good work I think.

Re: Show HN: WebGL Enabler for iOS

#23
post #20
post #19

Earlier quoted context omitted.

Device data (touches, accelerometer, etc) are exactly what I meant by compatibility. Again, back to my point of it not being finished. I see that it wasn't your fault, but this is misleading and shady.

I don't think you understand. All of these things are there. In addition, these have nothing to do with WebGL. You're painting this to be something that it's very much not. My tweak has been confirmed to work by everyone who has tried it, and it works quite nicely. You're saying that I'm being "misleading and shady", when in reality the full functionality is there.

Oh, I do understand. Congrats on practically leaking a incomplete beta and making money off of it.

Re: Show HN: WebGL Enabler for iOS

#24
post #5

So it immediately raises the question why isn't this released? The reasons I can think of are: * Performance isn't what they want yet. * Implementation isn't what they want yet. * There are security issues they still need to fix. OR putting on my tin foil hat for a second: * Apple sees WebGL as a possible threat to their app revenues as a soild WebGL implementation could allow developers to avoid entering their app m…

His program essentially leaks beta software for profit.

Re: Show HN: WebGL Enabler for iOS

#25
post #24
post #5

So it immediately raises the question why isn't this released? The reasons I can think of are: * Performance isn't what they want yet. * Implementation isn't what they want yet. * There are security issues they still need to fix. OR putting on my tin foil hat for a second: * Apple sees WebGL as a possible threat to their app revenues as a soild WebGL implementation could allow developers to avoid entering their app m…

His program essentially leaks beta software for profit.

Agreed. I don't know what I'd do without the $20.60 I've made off of this (before Paypal fees)...

Re: Show HN: WebGL Enabler for iOS

#26
post #24
post #5

So it immediately raises the question why isn't this released? The reasons I can think of are: * Performance isn't what they want yet. * Implementation isn't what they want yet. * There are security issues they still need to fix. OR putting on my tin foil hat for a second: * Apple sees WebGL as a possible threat to their app revenues as a soild WebGL implementation could allow developers to avoid entering their app m…

His program essentially leaks beta software for profit.

...except you don't have to pay a cent for it.

Re: Show HN: WebGL Enabler for iOS

#27
post #24
post #5

So it immediately raises the question why isn't this released? The reasons I can think of are: * Performance isn't what they want yet. * Implementation isn't what they want yet. * There are security issues they still need to fix. OR putting on my tin foil hat for a second: * Apple sees WebGL as a possible threat to their app revenues as a soild WebGL implementation could allow developers to avoid entering their app m…

His program essentially leaks beta software for profit.

Sounds like a good market service.

Re: Show HN: WebGL Enabler for iOS

#28
post #14

Like how Apple has sabotaged the use of HTML5 Audio, I think it is unlikely they will enable WebGL. It provides developers an open platform for developing games, which conflicts with Apple's closed system agenda.

How have they sabotaged HTML Audio?

The biggest problem is definitely not the lack of OGG support but the disabling of autoplay on iOS: http://weblogs.vpro.nl/digitaal/2011/11/04/why-html5-audiovi...

Re: Show HN: WebGL Enabler for iOS

#29
post #23
post #20

Earlier quoted context omitted.

I don't think you understand. All of these things are there. In addition, these have nothing to do with WebGL. You're painting this to be something that it's very much not. My tweak has been confirmed to work by everyone who has tried it, and it works quite nicely. You're saying that I'm being "misleading and shady", when in reality the full functionality is there.

Oh, I do understand. Congrats on practically leaking a incomplete beta and making money off of it.

I actually like that he can make money off of this. It shows that there is a market for WebGL enablement on the iphone. It cracks the whip above Apple's head.

Re: Show HN: WebGL Enabler for iOS

#30
post #16

This is badass! But, once again something Apple should have already given developers. Thanks for putting this together, hopefully it spurs them along.

It's not like Apple forgot about this feature. It just isn't ready which is why it's not enabled. It will be released when it's ready.

In the mean time you can use OPs link.
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