Show HN: WebGL Enabler for iOS
11–20 of 60 posts
Re: Show HN: WebGL Enabler for iOS
#12Like how Apple has sabotaged the use of HTML5 Audio, I think it is unlikely they will enable WebGL. It provides developers an open platform for developing games, which conflicts with Apple's closed system agenda.
Re: Show HN: WebGL Enabler for iOS
#13WebGL Enabler won't work well with all existing WebGL demos, but there's a cache of them to tryout at http://www.webgl.com and http://www.chromeexperiments.com
Re: Show HN: WebGL Enabler for iOS
#14Like how Apple has sabotaged the use of HTML5 Audio, I think it is unlikely they will enable WebGL. It provides developers an open platform for developing games, which conflicts with Apple's closed system agenda.
Re: Show HN: WebGL Enabler for iOS
#15You're encouraging people to pay for this internal setting toggle, that Apple didn't default to 'On' for a reason (not being finished)? Where is the value in this? You are basically charging for Apples incomplete software.
The value is that people want to use WebGL now, as seen by the almost 1000 people who have downloaded the software over the last few days. However, I have no idea how one can put a price on something of this sort, which is why you could pay $0 or $500 for it if you want. I tend to believe that saving people from a couple of hours of tinkering (writing the same tweak I have, basically) is worth at least $1, but people…
Re: Show HN: WebGL Enabler for iOS
#16This is badass! But, once again something Apple should have already given developers. Thanks for putting this together, hopefully it spurs them along.
Re: Show HN: WebGL Enabler for iOS
#17Earlier quoted context omitted.
The value is that people want to use WebGL now, as seen by the almost 1000 people who have downloaded the software over the last few days. However, I have no idea how one can put a price on something of this sort, which is why you could pay $0 or $500 for it if you want. I tend to believe that saving people from a couple of hours of tinkering (writing the same tweak I have, basically) is worth at least $1, but people…
But they're not "using" WebGL other than seeing a demo of it. There's absolutely no interaction. I bet at least half of your downloads expect they'll magically be able to have fully compatible WebGL games. Now that would be software worth paying for, provided it wasn't a settings toggle.
And again, "worth paying for" is up to the customers. I very much encourage people to download it and then pay for it if they see value in it. So far people have seen value in it.
Re: Show HN: WebGL Enabler for iOS
#18Like how Apple has sabotaged the use of HTML5 Audio, I think it is unlikely they will enable WebGL. It provides developers an open platform for developing games, which conflicts with Apple's closed system agenda.
How have they sabotaged HTML Audio?
http://www.phoboslab.org/log/2011/03/the-state-of-html5-audi... (Year old, but still valid)
Re: Show HN: WebGL Enabler for iOS
#19Earlier quoted context omitted.
But they're not "using" WebGL other than seeing a demo of it. There's absolutely no interaction. I bet at least half of your downloads expect they'll magically be able to have fully compatible WebGL games. Now that would be software worth paying for, provided it wasn't a settings toggle.
Err, what? You do have full compatibility with WebGL with this. Any failings there are on the part of games are due to a lack of proper event handling (specifically, not using ontouch* events). And again, "worth paying for" is up to the customers. I very much encourage people to download it and then pay for it if they see value in it. So far people have seen value in it.
Re: Show HN: WebGL Enabler for iOS
#20Earlier quoted context omitted.
Err, what? You do have full compatibility with WebGL with this. Any failings there are on the part of games are due to a lack of proper event handling (specifically, not using ontouch* events). And again, "worth paying for" is up to the customers. I very much encourage people to download it and then pay for it if they see value in it. So far people have seen value in it.
Device data (touches, accelerometer, etc) are exactly what I meant by compatibility. Again, back to my point of it not being finished. I see that it wasn't your fault, but this is misleading and shady.
My tweak has been confirmed to work by everyone who has tried it, and it works quite nicely. You're saying that I'm being "misleading and shady", when in reality the full functionality is there.