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Eve Online spaceship viewer uses WebGL

eveonline.com

21–30 of 48 posts

Re: Eve Online spaceship viewer uses WebGL

#21

Any opinions on Eve as a game? Been considering it as a primary time sink for a while now.

It's an incredible game in every regard. It's not WoW in space. It's not arcade space combat. But it is a very human, deep, cold, and brutal game. I had a very fulfilling time trying to corner the market on various goods in my sector, hiring newbies to make the freight runs for me. But one day, you find yourself analyzing the EVE narcotics market spread on your commute to real-life work and wonder if you're overinvested. It's why it's called spreadsheets in space. Min-maxer's delight.

Unfortunately, it's not a game I'll pick back up unless I find out I'm immortal.

Re: Eve Online spaceship viewer uses WebGL

#22
post #7

Bit slow on my D620 (Chrome 18, Windows 7, NVS110M) but looks great.

Why are you still on Chrome 18? I think 19 added some further graphics/webgl improvements. It might work better with it.

Chrome's been bugging me to restart, I've just been too lazy to do so. :)

Re: Eve Online spaceship viewer uses WebGL

#23

Any opinions on Eve as a game? Been considering it as a primary time sink for a while now.

It's called spreadsheets online for a very good reason. It's definitely a game that you spend a lot of time talking about playing it instead of actually playing it. Personally I'd tell anyone else to avoid it having been through it and come out the other side. It just doesn't give you much for the time spent. The ships look great, but don't expect either elite or tie fighter. The pve is terrible, though diverting eno…

Yup. The first thing I heard about this game was my friend showing me his automated trade arbitrage spreadsheets.

Re: Eve Online spaceship viewer uses WebGL

#24
So, this is a bit of an aside, but last night I wrote a patch for WebView on iOS to enable WebGL in Safari (which I believe I'm releasing on the Cydia store soon for $1 probably; I figure why not), and the iPad 3 runs this really well: http://i.imgur.com/rs70S.jpg

Smooth as butter, but it seems that everyone uses onmousedown/over/up rather than ontouch* events, so click-to-view type things don't work at all on iOS, meaning you can't rotate the model here. I guess that's simply because WebGL has been 99.9% on the desktop so far, with the few exceptions being Mobile Firefox, Boot2Gecko, and the Playbook browser. Still interesting I think, though.

Re: Eve Online spaceship viewer uses WebGL

#25

Any opinions on Eve as a game? Been considering it as a primary time sink for a while now.

You could also consider Diablo 3 on account of its auction house (once it actually starts working). It's very fascinating to game the market and turn a profit, and I'm sure there's a lot of things outside of videogames to be learnt from using it.

As of now, the auction house is basically the unofficial endgame of Diablo 3.

Re: Eve Online spaceship viewer uses WebGL

#26
post #24

So, this is a bit of an aside, but last night I wrote a patch for WebView on iOS to enable WebGL in Safari (which I believe I'm releasing on the Cydia store soon for $1 probably; I figure why not), and the iPad 3 runs this really well: http://i.imgur.com/rs70S.jpg Smooth as butter, but it seems that everyone uses onmousedown/over/up rather than ontouch* events, so click-to-view type things don't work at all on iOS, m…

Please post your patch on HN when you release it. I think many HN readers would be interested.

Re: Eve Online spaceship viewer uses WebGL

#27
post #26
post #24

So, this is a bit of an aside, but last night I wrote a patch for WebView on iOS to enable WebGL in Safari (which I believe I'm releasing on the Cydia store soon for $1 probably; I figure why not), and the iPad 3 runs this really well: http://i.imgur.com/rs70S.jpg Smooth as butter, but it seems that everyone uses onmousedown/over/up rather than ontouch* events, so click-to-view type things don't work at all on iOS, m…

Please post your patch on HN when you release it. I think many HN readers would be interested.

Definitely will! Just waiting to hear from saurik about getting it in the store. Hopefully it'll be up soon.

Re: Eve Online spaceship viewer uses WebGL

#28

Earlier quoted context omitted.

It's called spreadsheets online for a very good reason. It's definitely a game that you spend a lot of time talking about playing it instead of actually playing it. Personally I'd tell anyone else to avoid it having been through it and come out the other side. It just doesn't give you much for the time spent. The ships look great, but don't expect either elite or tie fighter. The pve is terrible, though diverting eno…

Yup. The first thing I heard about this game was my friend showing me his automated trade arbitrage spreadsheets.

Spreadsheets! That's nothing!

I downloaded their items DB (which they publish) and created a program that downloaded prices from eve-central and figured out the best tech 2 things to build based on predictions of how well the item would be selling in a week and what skills my builder had or could get in that time.

Took me a month or two. Once it was finished I only spent about 2 weeks actually building stuff. The UI is so terrible and to make a decent profit with the fairly low level character you had to set off jobs in the morning too. That was the beginning of the end for me coupled with my then alliance going under (roadkill).

Good programming practice though.

Crikey, just checked, was almost 4 years ago. I re-subbed again for a month after the monocle fiasco, hadn't really changed much since then. They seem to be focusing on their new products.

Re: Eve Online spaceship viewer uses WebGL

#29

Any opinions on Eve as a game? Been considering it as a primary time sink for a while now.

If you want a time sink, learn a new language, start a website, do something productive. Don't play in someone else's sandbox; create your own.

The UI is purposely opaque so that automating things is very difficult, and of course in-game automated activity (scripting the UI) is banned by the EULA. That's the opposite of what any hacker naturally wants to do, because it's simply not productive.

The interesting aspects of EVE are human aspects: running corporations and alliances, and spying. However, the sheer amount of work to get into a position of authority in a corp or alliance worth being in, and the amount of tedious logistics involved when you are in the leadership, make the exercise overall not worth it.

Re: Eve Online spaceship viewer uses WebGL

#30

Something must be wrong with their feature detection 'cause all I see in Chrome and Firefox are some well-rendered sky and engine lights. Linux, Chrome 19, Firefox 12, nouveau drivers.

Actually this is what happened to me in Safari on Lion: most models showed up, but a few were not, only their engine plumes as you described.
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