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Eve Online spaceship viewer uses WebGL

eveonline.com

11–20 of 48 posts

Re: Eve Online spaceship viewer uses WebGL

#12

Something must be wrong with their feature detection 'cause all I see in Chrome and Firefox are some well-rendered sky and engine lights. Linux, Chrome 19, Firefox 12, nouveau drivers.

Works great on my Ubuntu's Firefox with Intel integrated graphics.

Re: Eve Online spaceship viewer uses WebGL

#14

Something must be wrong with their feature detection 'cause all I see in Chrome and Firefox are some well-rendered sky and engine lights. Linux, Chrome 19, Firefox 12, nouveau drivers.

I'd be very surprised if Chrome didn't blacklist nouveau; perhaps you're overriding this behavior with a command-line flag? Visit about:version to check.

Re: Eve Online spaceship viewer uses WebGL

#15

Any opinions on Eve as a game? Been considering it as a primary time sink for a while now.

First few days are spent educating yourself on how everything works. The tutorial is very well done and is surprisingly immersive, but it's more learning than you'd expect from a game. By the first week, you're just about ready to start enjoying yourself and finding creative ways to use all the things you've learned. After the first month, you're just about ready to PVP and put up a reasonable fight against veteran players.

There is no leveling, but there is skill training which simply takes time (no need to kill rats). The "first month" barrier is a combination of building out the minimum skill training (which can happen offline) to become competitive and acquiring the financing you'll need for decent equipment (which can be done by grinding or finding some random lucrative venture of varying risk and reward).

You'll have a better time if you join a corporation and try to get involved—much of the game experience is optimized for this kind of gameplay.

If you're not willing to put in at least a couple of weeks of time "investment" (at least a couple hours per day) into the game before it starts paying off in entertainment and unique experiences, it's probably not for you. I've never put in more than a month or two into the game at a time, but I'm convinced that it's unlike anything else out there.

Re: Eve Online spaceship viewer uses WebGL

#16

Any opinions on Eve as a game? Been considering it as a primary time sink for a while now.

It's called spreadsheets online for a very good reason. It's definitely a game that you spend a lot of time talking about playing it instead of actually playing it.

Personally I'd tell anyone else to avoid it having been through it and come out the other side. It just doesn't give you much for the time spent. The ships look great, but don't expect either elite or tie fighter.

The pve is terrible, though diverting enough for the first month or two. Unless you really like collecting stuff and making a mega pimp mobile, it rapidly becomes extremely dull.

One of the addictive things about it is how 'risky' the pvp is as the ships you use are worth days in mind numbingly boring grinding. There is a heavy death penalty if you are using a 'good' ship and it's one of the only things that actually makes it fun, you do get an adrenaline rush from it. But the actual combat lasts 30 seconds-1 minute and it often will have taken you hours to find that one combat. Get caught by the wrong thing and you're guaranteed to die.

There are very few massive fleet battles. In fact more time is spent with FCs avoiding the enemy than actually fighting them and when you do get in a battle you die as soon as you're targeted as it's 100s of people shooting you in tandem. The weapons have far too long ranges so the most effective tactic is everyone shoots at the same target. Do not choose a name that starts with a-f, you will always be primaried.

Although there are more creative ways to make in game credits than grinding, you can even buy it (they have regulated RMT).

Be aware that they allow in game scamming and the game is pretty rough round the edges so it's very easy to fall for. Often you'd not think that's the way a mechanic is supposed to work.

Also there are generally 2 or 3 ships that are terribly overpowered at any one time in game. They usually take a year to fix them. If you plan going pvp it's worth finding out with the FOTM ships are from the beginning

As someone else says get a good corp quick. Reddit have their own one.

TLDR; If you want to get a taste of what it's like actually playing eve, open up a chat window with some friends and then 'spin' the ship in that web GL browser.

That's what you'll spend most of your time doing in eve online.

Re: Eve Online spaceship viewer uses WebGL

#18
post #14

Something must be wrong with their feature detection 'cause all I see in Chrome and Firefox are some well-rendered sky and engine lights. Linux, Chrome 19, Firefox 12, nouveau drivers.

I'd be very surprised if Chrome didn't blacklist nouveau; perhaps you're overriding this behavior with a command-line flag? Visit about:version to check.

Why would Chrome blacklist Nouveau? I'm sure it's far less hacky than the official Nvidia binary blob.

Re: Eve Online spaceship viewer uses WebGL

#19
post #14

Something must be wrong with their feature detection 'cause all I see in Chrome and Firefox are some well-rendered sky and engine lights. Linux, Chrome 19, Firefox 12, nouveau drivers.

I'd be very surprised if Chrome didn't blacklist nouveau; perhaps you're overriding this behavior with a command-line flag? Visit about:version to check.

Actually, this is the first webgl demo that I've ever had trouble with. Gallium seems to cover most of the common extensions and claims support for OpenGL 2.1, GLSL 1.2, which is recent enough for most applications.

And no, I'm not overriding anything, it's always just worked.

Edit: In fact, doing a quick grep through the shipviewer.js file, they're only using GL_ARB_texture_cube_map plus a bit of framebuffer drawing, both of which are fairly standard things and should be supported by gallium. No idea what the issue might be..

Re: Eve Online spaceship viewer uses WebGL

#20

Something must be wrong with their feature detection 'cause all I see in Chrome and Firefox are some well-rendered sky and engine lights. Linux, Chrome 19, Firefox 12, nouveau drivers.

Check chrome://gpu/ in Chrome. It should say whether WebGL is enabled. I have to run Chrome with --enable-webgl --ignore-gpu-blacklist to make it work.
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