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Borgo is a statically typed language that compiles to Go

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Re: Borgo is a statically typed language that compiles to Go

#431

Earlier quoted context omitted.

What "point" is that though? That's like saying "there is too many programming languages".

Too many styles "in Scala," specifically. The point is that some people (not me) prefer to use something restrictive because it keeps everyone on the team from getting too clever with code and making it unreadable. The little bit of extra typing is worth the easier time reading because that's most of what you'll be doing as a coder. As opposed to an expressive language with powerful macros. Another person could hop o…

Fair enough.

Re: Borgo is a statically typed language that compiles to Go

#432

Earlier quoted context omitted.

>the error handling was one of the many positive features. sounds good on paper, but seeing "if err!=nil" repeated million times in golang codebases does not create positive impression at all

> sounds good on paper, but seeing "if err!=nil" repeated million times in golang codebases does not create positive impression at all Okay, but other than exceptions, whats the alternative?

> other than exceptions, whats the alternative?

This may be a crazy/dumb take, but would it be so wrong to allow code outside the function to take the wheel and do a return? Then you could define common return scenarios and make succinct calls to them. Use `returnif(err)` for the most typical, boilerplate replacement, or more elaborate handlers as needed.

Re: Borgo is a statically typed language that compiles to Go

#433

Earlier quoted context omitted.

While I have no particular beef with Rust deciding to call its sum types "enum", to refer to this as the actual enum is a bit much. Enumerated types are simply named integers in most languages, exactly the sort you get with const / iota in Go: https://en.wikipedia.org/wiki/Enumerated_type Rather than the tagged union which the word represents in Rust, and only Rust. Java's enums are close, since they're classes and o…

> While I have no particular beef with Rust deciding to call its sum types "enum", to refer to this as the actual enum is a bit much. I didn't read GP as saying "Actual enums are what Rust has", I read it more as "Go doesn't have actual enums", where "enum" is a type that is constrained to a specified set of values, which is what all mainstream non-Rust languages with enums call "Enums". I mean, even if Rust never ex…

That's an interpretation I hadn't considered, mostly because Borgo has Rust-style tagged unions which it also calls enums. The statement wouldn't have caught my attention if I'd read it in that light, but while I'm here, I don't mind opining.

"Does Go have enumerated values" seems much like "does Lua have objects". Lua doesn't have `class` or anything like it, it has tables, metatables, and metamethods. But it makes it very easy to use those primitives to create a class and instance pattern, including single inheritance if desired, and it even offers special syntax for defining and calling methods with `:` and `self`. If I had to deliver a verdict, I would say that the special syntax pushes it over the line, and so yeah: with some caveats, Lua has objects.

Same basic thing with Go. One may define a custom integer type, and a set of consts using that type with `iota`, to get something which behaves like plain old small-integer enums. It's possible to undermine this, however, by defining more values of this type, which makes this pattern weaker than it could be, but in a way which is similar to the enums found in C.

Ultimately, Go provides iota, and making enums is the intended purpose of it. If you search for "enums in Go" you'll find many sources describing an identical pattern. So, like `self` and `:` in Lua, I'd say that `iota` in Go means that it has an enumerated type.

But if someone wanted to say "Go doesn't even have enums, you have to roll your own, other languages have an enum keyword", I have a different opinion than that first clause, but there's nothing factually wrong with any of it. I find this sort of "where's the threshold" question less interesting than most.

Re: Borgo is a statically typed language that compiles to Go

#434

Earlier quoted context omitted.

The same applies for literally any language if you care about error handling except it's way more ergonomic to do. Why do go users try to pass off the lack of language features as as if that's the reason why they care about writing quality code?

to do the same as Go in Python is way more verbose and less ergonomic because you would wrap each line in a try catch. I can't speak for all Go users, but what I have seen is that the feature set in Go lends itself to code that handles errors, and exceptions simply don't -- I can say this because I've worked in a dozen different production systems for each of perl, python, js, elixir, and php -- I'm left believing th…

Wrapping a line in a try catch is equivalent to the go error check routine. Should be roughly the same amount of lines if you care about that sort of thing.

There's bad programmers everywhere. Writing if err != nil { return err } is the same as not handling exceptions (they just bubble up).

Maybe you think this because go shoves the exceptions front and center in your face and forces you to deal with them. I suppose it can be a helpful crutch for beginners but it just winds up being annoying imo.

Re: Borgo is a statically typed language that compiles to Go

#435

Earlier quoted context omitted.

Do you really do that in practice, or do you just blindly go 'if err != nil return nil, err'? Because fundamentally the function you called can return different errors at any point so if you just propagate the error the code paths are in fact not spelled out at all because the function one above in the hierarchy has to deal with all the possible errors two calls down which are not transparent at all.

In Go, no one really blindly returns nil, err. People very clearly think about errors—if an error may need to be actioned on up the stack, people will either create a named error value (e.g., `ErrInvalidInput = errors.New(“invalid input”)` or a named error type that downstream users can check against. Moreover, even when propagating errors many programmers will attach error context: `return nil, fmt.Errorf(“searching…

Coming from dotnet, I rather like the Go pattern as you've described it. I would normally catch and error and then write out a custom message with relevant information, anyway, and I hate the ergonomics of the try{}catch(Exception ex){} syntax. And yes, it is tempting to let the try block encompass more code than it really should.

Re: Borgo is a statically typed language that compiles to Go

#436
post #213

Earlier quoted context omitted.

Comments like this are what drives me away from Go; comments that enforce a particular belief about how or what features you should or should not use/introduce in your PL. Talking in absolutes is so far removed from a logical arguments and from good engineering. I would appreciate if anyone could recommend a language like Go (static, strong typed, not ancient, good tooling) with a friendly community, that won’t ostra…

Go is a very opinionated language from it's inception. We could probably argue for all eternity about code formatting, for instance. But Go went and set it in stone. Maybe it's part of good engineering to keep things simple and not allow hundreds of ways to do something. Maybe the people who use Go are the ones who just want to write and read simple and maintainable code and don't want it to be cluttered with whateve…

We have completely lost the plot by assuming that just because there are disagreements on somethings then any choice is equally as good as any other. Go is opinionated and it is opinion is wrong.

Not having exceptions (but then having them anyway through panic, but whatever) is a choice - but the other reasonable alternative is the Maybe monad. What Go did is not reasonable. I might be okay if they had been working on getting monads in, but they haven't.

I have a specific hatred for Go because it seems perfectly suited to make me hate programming: it has some really good ideas like fast compile time speeds, being able to cross-compile on any platform and being a systems language without headers.

But then I try to write code in it and so. much. boilerplate.

Re: Borgo is a statically typed language that compiles to Go

#437

Earlier quoted context omitted.

I think what this comment is missing is any sort of analysis of how your experience maps to the general go user, and an opinion on while you've never needed either whether you think it could have provided any benefit when used appropriately. For example, and option type with enums combined can ensure return values are checked by providing a compile time error if a case is missing (as expressed in the first few exampl…

I know it can, the compiler can do one more "automatic" unit test based on the type checking system. But they decided not to add enums because it conflicted and overlapped too much with interfaces. I just want to add "my" experience that personally, yes maybe you can argue enums are nice, but I never missed them in Go. I personally agree with the Go team on how they argue and for me it would be a step back if they li…

I largely agree with your sentiment. Go’s simplicity is what makes it such a useful tool for me. It’s worth protecting, and that means setting a very high bar for proposals that add new things to the language.

However, 2 things I would be enthusiastic about if it got included in the language: - having ‘?’ As syntactic sugar for ‘if(err != nil) …’. Would make code more easily readable, and I think that is a benefit for programmers trying to keep things simple. - Sum Types. I’ve had a few cases where this would’ve been very useful. I consider the ‘var state customtype = iota’ a bit too easy to make mistakes with (eg exhaustive checking of options).

Like generics, I hope that when that happens, they take a very deliberate approach on doing it.

Re: Borgo is a statically typed language that compiles to Go

#438
post #202

Earlier quoted context omitted.

An Enum type has to be on the core Go team's radar by now. It's got to be tied with a try/catch block in terms of requested features at this point (now that we have generics).

No one wants try/catch/exception in Go.

It's 2024. We need an effective means for error propagation and the battle-tested solutions are try/catch exceptions or Optional types. Go's error handling would have been great in the 1970's, it's not so great now some 50 years later.

Re: Borgo is a statically typed language that compiles to Go

#439
post #284

Earlier quoted context omitted.

Go is a very opinionated language from it's inception. We could probably argue for all eternity about code formatting, for instance. But Go went and set it in stone. Maybe it's part of good engineering to keep things simple and not allow hundreds of ways to do something. Maybe the people who use Go are the ones who just want to write and read simple and maintainable code and don't want it to be cluttered with whateve…

Thanks for your response AnonymousPlanet. I agree there is value in the pursuit of a minimal set of features in a PL which brings many benefits. And of course the opposite - an overly feature packed and/or extensible PL as a core feature has tradeoffs. Over this range of possibilities my preference probably falls somewhere in the middle. I see an effect where the languages whose primary goal is a particular set langu…

> Maybe in the pursuit of an opinionated language, even if the designers are reasonable at the language's inception, the community throws out logic and "opinionated" becomes a in-group out-group tribal caveman situation.

I think you've got this backward. It's not that the particular choices are important. It's a thing happening on a higher meta level than that.

Some programming languages are, by design intent, "living" languages, evolving over time, with features coming and going as the audience for the language changes.

"Living" languages are like cities: the population changes over time; and with that change, their needs can shift; and they expect the language to respond with shifts of its own. (For example: modern COBOL is an object-oriented language. It shifted to meet shifting needs of a new generation of programmers!)

If you were able to plot the different releases of a living language in an N-dimensional "language-design configuration space", these releases would appear to arbitrarily jump around the space.

Other languages, though, are, by their design intent, "crystallized" languages — with each component or feature of the language seeing ever-finer refinement into a state of (what the language maintainers consider) perfection; where any component that has been "perfected" sees no further work done, save for bugfixes. For such languages, creating a language in this way was always the designers' and maintainers' goal — even before they necessarily knew what they were creating.

"Crystallized" languages are like paintings: there was an initial top-down rough vision for the language (a sketch); and at some early point, most parts of the design were open for some degree of change, when paint was first being applied to canvas. But as the details were filled in in particular areas, those areas became set, even varnished over.

If you plot the successive releases of a crystallized language in design configuration space, the releases would appear to converge upon a specific point in the space.

The goal with a crystallized language is to explore the design space to discover some interesting point, and then to tune into that interesting point exactly — to "perfect" the language as an expression of that interesting concept. Every version of the language since the first one has been an attempt to find, and then hit, that point in design space. And once that point in design space is reached, the language is "done": the maintainers can go home, their jobs complete. Once a painting says what it "should" say, you can stop painting it!

If a crystallized language is small, it can achieve this state of being entirely "finished", its spec set in stone, no further "core maintainer" work needed. Some small crystallized languages are even finished the moment they start. Lua is a good example. (As are most esolangs — although they're kind of a separate thing, being created purely for the sake of "art", rather than sitting at the intersection of "work of art" and "useful tool" as crystallized languages do.)

But large crystallized languages do exist. They seek the same fate as small crystallized languages — to be "finished" and set in stone, the maintainers' job complete. They just rarely get there, because of how large a project it is to refine a language design.

You might intuitively associate a "living" language with democratic control, and a "crystallized" language with a Benevolent Dictator For Life (BDFL) figure with an artistic vision for the language. But this is not necessarily true. Python was a "living" language even when it had a BDFL. And Golang is a "crystallized" language despite its post-1.0 evolution being (essentially) directed by committee.

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The friction you're describing, comes from developers who are used to living languages, trying to apply the same thinking about "a language changing to serve the needs of its users" to a crystallized language.

Crystallized languages do not exist primarily to serve their users. They exist to be expressions of specific points in design space, quintessences of specific concepts. Those points in design space likely are useful (esolangs excluded); but the expectation is that people who don't find that point in design space useful, should choose a different language (i.e. a different point in design space) that's more suited to their needs, rather than attempting to shift the language's position in design space.

Adding a bridge is a sensible proposal for a city. You can get entire streets of buildings torn down to make way for the bridge, if the need is there. But adding a bridge is not not a sensible proposal for a (mostly-finished) painting. If you want "this painting but with a bridge in it", that's a different painting, and you should seek out that painting. Or paint it yourself. Or paint the bridge on some kind of transparent overlay layer, and hang that overlay in front of the painting.

Conveniently for this discussion, Borgo here is exactly an example of a language that's "someone else's painting, but now with the bridge I wanted painted on an overlay in front of it." :)

Re: Borgo is a statically typed language that compiles to Go

#440
post #271
post #213

Earlier quoted context omitted.

Comments like this are what drives me away from Go; comments that enforce a particular belief about how or what features you should or should not use/introduce in your PL. Talking in absolutes is so far removed from a logical arguments and from good engineering. I would appreciate if anyone could recommend a language like Go (static, strong typed, not ancient, good tooling) with a friendly community, that won’t ostra…

Aside from "not ancient" Java has everything you want! I'd consider the best tooling (Intellij), static, strongly typed, has enums now (sealed interfaces), composeable error handling, null safety with new module flags, etc. Not sure about the community, but the maintainers I've worked with seemed nice enough. I imagine the community has a lot less ego than rust/go due to the general perception of the language.

I would argue that .NET is better than Java, unless Java has gotten something like Linq since last I used it (which is entirely) possible.

For those who do not know: .NET is cross platform, MS has official documentation on how to deploy it in Docker, and it is MIT licensed.

And if you want to deploy a backend for your webapp the tersenes can now rival Flask - plus the compiler can cross compile it to any supported platform, even in a form that works without .NET installed.

And of course it has Jetbrains support through Rider.

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