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Quitting engineering to pursue art full-time

staysketchy.com

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Re: Quitting engineering to pursue art full-time

#81

Earlier quoted context omitted.

https://en.wikipedia.org/wiki/Zyn_(nicotine_pouches)

Thanks. That's what I found via Google but I don't use them so I wasn't sure of the connection and that it wasn't some app or library that the kids are using these days that I hadn't heard about.

Nah, just a physical item representation of "single serving thing that makes the happy neurotransmitters"

Re: Quitting engineering to pursue art full-time

#82

Earlier quoted context omitted.

fiddling with printers and plotters isn't the hard part, most likely the marketing part is because anything sells if you find the fools. The whole stick of this article strikes me as marketing in the first place.

I'm pretty sure you are severely understimating the amount of work that goes into quality art pieces, no matter the medium. Also, thinking of customers as "fools" only makes sense if you believe you are selling/producing garbage. If what you make has value, then whoever buys it is no fool.

Maybe you're overestimating the amount of art in those art pieces!

Re: Quitting engineering to pursue art full-time

#83
post #2

> In business theres a term called “Total Adressable Market,” or TAM. This is basically everyone in the world who could buy a product in a given category. What’s the TAM for a product like fishing rods? Well, that would be everyone in the world who likes fishing... > The reason we mention this is because when Pablo first started selling his art online, he created all his posts strictly in Spanish - his native languag…

YC startup idea: AI generated-articles designed to give computer programmers dopamine hits when they get to correct a small error/issue/discrepancy. Like Zyns but distracting. Maybe it’s like a reward. Fix a tough bug and your manager sends you an article where you get to point out that the author is incorrectly using “strawman fallacy.”

This is basically the idea behind various word puzzles. See: https://www.nytimes.com/crosswords

Re: Quitting engineering to pursue art full-time

#84
post #33

Reminds me of the classic: "Sorry I missed your comment of many months ago. I no longer build software; I now make furniture out of wood. The hours are long, the pay sucks, and there's always the opportunity to remove my finger with a table saw, but nobody asks me if I can add an RSS feed to a DBMS, so there's that :-)" https://github.com/docker/cli/issues/267#issuecomment-695149...

Could they add AI to that table saw so it removes fingers more efficiently, that’s the pressing question we’re facing today.

no AI just natural stupidity

Re: Quitting engineering to pursue art full-time

#85
post #33

Reminds me of the classic: "Sorry I missed your comment of many months ago. I no longer build software; I now make furniture out of wood. The hours are long, the pay sucks, and there's always the opportunity to remove my finger with a table saw, but nobody asks me if I can add an RSS feed to a DBMS, so there's that :-)" https://github.com/docker/cli/issues/267#issuecomment-695149...

Could they add AI to that table saw so it removes fingers more efficiently, that’s the pressing question we’re facing today.

[deleted]

Re: Quitting engineering to pursue art full-time

#86
post #37

This is why I never really tried. I thought I could sell art but it's a grind and political. It seems like either you can work constantly to sell art to fund making art or half ass it at some corporate job, make a ton of money and make art?

People seem to make a decent living doing furry art commissions. Looks like far less grind than other kinds of art and also not corporate.

I saw a graph somewhere that vast majority of income from OnlyFans is earned by a small number of top performers. I assume that something similar happens in the furry community.

Re: Quitting engineering to pursue art full-time

#88
post #54
post #48

If I were to transition from software engineering, I'd prioritize a role that meets the following criteria: 1. Minimizes screen time and doesn't rely heavily on computers for productivity. 2. Allows me to disconnect after work without constant notifications or calls. 3. Offers stability, requiring minimal adaptation to new trends or technologies. 4. Lastly, and more importantly, not easily replaceable by AI in the ne…

Any ideas on actual roles? I think the thing that kills me is the mental exhaustion of software development. Just thinking about how to solve problems all day is mentally taxing.

Teacher seems to fit some of those.

Re: Quitting engineering to pursue art full-time

#89
post #37

This is why I never really tried. I thought I could sell art but it's a grind and political. It seems like either you can work constantly to sell art to fund making art or half ass it at some corporate job, make a ton of money and make art?

People seem to make a decent living doing furry art commissions. Looks like far less grind than other kinds of art and also not corporate.

I dunno, the 500th commission of Bandit and Lucky’s Dad doing *censored* probably gets pretty tiresome as well.

Re: Quitting engineering to pursue art full-time

#90
post #63

Earlier quoted context omitted.

IMHO, Farming is the ideal switch for a techie. Technically, you are switching from the likes of Matrix to speaking to animals. Another activity that I believe would bring more joy than 99% of jobs, if not all , is charity .

Are you speaking from experience? Personally - speaking as someone who had needed to plant, hill, water, weed, and harvest plenty of sacks of potatoes by hand as a child - I would say that coding is vastly preferable over farming; and in fact, that most things are preferable over farming.

I've wondered for a while now, how difficult is sustainable farming now if you incorporated all the modern technologies?

It should be ridiculously easy to self sustain with all this stuff we've built! Instead we just work just as long to produce ton of crap that does nothing for our happiness.

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