Factorio – Statistics improvements, Linux adventures
1–10 of 57 posts
Re: Factorio – Statistics improvements, Linux adventures
#2When they say they removing their Allegro dependency "eliminated 123,024 lines of code from the game" I assume this is because they'd vendored in the code?
Re: Factorio – Statistics improvements, Linux adventures
#3I'm a heavy user of and minor contributor to the Allegro library. We thought Factorio had got rid of Allegro long ago, but apparently some vestigial component remained. So long!
Re: Factorio – Statistics improvements, Linux adventures
#4If they drop X11 support that will finally be the end of my cracktorio addiction.
Re: Factorio – Statistics improvements, Linux adventures
#5Will never cease to be amazed by the performance that Factorio gets.
Re: Factorio – Statistics improvements, Linux adventures
#6> The game has decorations now, but the theme doesn't match. Thanks GNOME!
Yeah good luck with that one :)
Re: Factorio – Statistics improvements, Linux adventures
#7When they say they removing their Allegro dependency "eliminated 123,024 lines of code from the game" I assume this is because they'd vendored in the code?
Vendored or not, it's code that ends up as part of the game.
Re: Factorio – Statistics improvements, Linux adventures
#8When they say they removing their Allegro dependency "eliminated 123,024 lines of code from the game" I assume this is because they'd vendored in the code?
Vendored or not, it's code that ends up as part of the game.
But they probably wouldn’t have bothered to count the lines of code in the library if they hadn’t checked a copy of it into their source code.
Re: Factorio – Statistics improvements, Linux adventures
#9If they drop X11 support that will finally be the end of my cracktorio addiction.
Same here.
Re: Factorio – Statistics improvements, Linux adventures
#10Mandatory CSD was always a bad idea imo and this is yet another reason