I'm creating PBR Textures and 3D models since 2018 and sharing them for free
41–50 of 110 posts
Re: I'm creating PBR Textures and 3D models since 2018 and sharing them for free
#42Just curious: is there a reason to create your own site for this? Instead of listing on things like Sketchfab?
They seem to support public domain for a long time already: https://sketchfab.com/blogs/community/sketchfab-launches-pub...
Re: I'm creating PBR Textures and 3D models since 2018 and sharing them for free
#43What is PBR? Not Pabst Blue Ribbon! Here's a brief description from Adobe: Physically based rendering (PBR), sometimes known as physically based shading (PBS), is a method of shading and rendering that provides a more accurate representation of how light interacts with material properties. Depending on which aspect of the 3D modeling workflow is being discussed, PBS is usually specific to shading concepts while PBR r…
It's called "physically based" because there exist simple physics formulas for these properties, so it luckily isn't necessary to simulate the all microphysical details that cause them in real objects. Similar to how one can describe a gas with a few parameters from thermodynamics without considering the molecular details that explain those phenomena.
In old 3D renders everything looked like plastic because they had only very primitive surface properties.
Re: I'm creating PBR Textures and 3D models since 2018 and sharing them for free
#44Love this! One nit. The homepage says “All of our content is copyright-free. It means, you can use them anywhere you want which includes commercial projects too.” That's not how copyright works. All of these works are copyright. That copyright is what allows the owner of the copyright to place them under a CC0 license. What CC0 really means is "the copyright holder has waived the rights they have under copyright by g…
This does depend on the jurisdiction. In some legal jurisdictions the effect of putting something in the public domain is to assert that no copyright exists in the work. In other jurisdictions that's not legally possible.
Re: I'm creating PBR Textures and 3D models since 2018 and sharing them for free
#45Great work to publish your work into public domain. I saw a couple more people in the thread trying to do the same thing. Just curious: is there a reason to create your own site for this? Instead of listing on things like Sketchfab? They seem to support public domain for a long time already: https://sketchfab.com/blogs/community/sketchfab-launches-pub...
Their work is free, but they likely want to ensure folks know "who" is making all these assets and that they have a Patreon so you can help support their efforts.
That seems fair to me considering the generosity at play here.
Re: I'm creating PBR Textures and 3D models since 2018 and sharing them for free
#46Re: I'm creating PBR Textures and 3D models since 2018 and sharing them for free
#47The website is completely broken with Firefox. Search results do not appear on the screen - you must scroll down to see results. Clicking on the asset images does nothing so they cannot be downloaded. When using Chrome the layout and interaction works, but even then browsing is a poor experience as only four items can be seen at once so lots of scrolling is needed. Sheesh... modern web design is a disaster. This sort…
Works fine for me on firefox 125.
Re: I'm creating PBR Textures and 3D models since 2018 and sharing them for free
#48[flagged]
Re: I'm creating PBR Textures and 3D models since 2018 and sharing them for free
#49Then one takes a trip down the deep rabbit hole of modern copyright liabilities. Finds a web marketplace filled with potential copyright submarine lawsuits, DMCA take-downs waiting to happen (youtube contentID will eventually flag the work of that cheap asset pack off Unity marketplace), and draconian EULA.
People are often unaware resale/transfer of many production Asset licenses is prohibited even if you buy the old CD/DVD media sets, "royalty free" can also mean hidden per-user seat-fees and can't cover public performances of sheet-music that must be cleared with local performing arts organizations to make sure the original rights holders get paid.
What this means, is even if you pay for something 3rd party... you don't own the primary rights to the content. And there is usually a bunch of per-file legal conditions that are impossible to keep track of in a production environment.
Ultimately, even CC0 may not necessarily protect you if the source makes the wrong judgement call on the original primary work. There is a similar argument about ML generated works as algorithms cannot own IP, and therefore cannot be transferred or licensed properly...
This is one of the primary reasons I financially support OSS related projects that do procedural textures/shaders that can be baked in 4k later.
It really sucks the fun out of building anything aesthetically beautiful for cheap... as your budget ends up mired in licensing fees even before 1 line of code is written..
I supported Polyhaven as they curated a truly unrestricted library of CC0 content, and offer it without any hidden fees/subscription BS for everyone.
Remember to have fun, =)