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Show HN: I made $8000 in one day on the Mac App Store

aptonic.com

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Re: Show HN: I made $8000 in one day on the Mac App Store

#12
Interesting, so 6000 x 2 ($12,000) vs 300 x 14 ($4,200) a price elasticity factor of 3.

If you are reading John, how did you pick $14 as the price? Pricing software is always difficult because you marginal costs are 0.

One school of thought is to take the time needed to write something, pick an hourly rate of what you would have had to pay a person to write it (or use what it cost you to produce it [1]) and then divide by the 'nominal' market to get a price.

Working a contrived example, lets say you write an App all by yourself, it takes you 3 weeks and you put in 300 hrs of work over those three weeks. Now you say "My time is worth $100/hr" so you've invest $30,000 into building that App. Now if the 'nominal market' which is people that you think need this capability at any cost is 1,000 people, you might charge $30/.3 or $100 ($99.95 if you're clever) for the app. After capturing your 1000 sales you've covered your development cost and are 'profiting' on the long tail with additional sales.

The danger of course is that you can over value your time and over estimate the number of people who might want your product.

[1] Cost to produce can be tricky if you are building several things, how much of your UI design developer do you charge to one project or another? Even fractions is a common technique but the designer will tell you that some projects took more of their time than others so its not a perfect strategy.

Re: Show HN: I made $8000 in one day on the Mac App Store

#14

Wow! What a great result! So how does one get featured in the two dollar deal? What have sales done now, back at the normal price? Would you consider dropping the price permanently?

I'm actually the maker of Two Dollar Tuesday. You can click go to developers area on the site if you're interested in featuring an app and we can talk. :)

Re: Show HN: I made $8000 in one day on the Mac App Store

#15
post #4

Did you actually have any angry customers contacting you who paid full price for the app?

The old customers should be happier, the developer might be able to spend more time on future updates.

Or the developer might have to spend more time on support now.

Re: Show HN: I made $8000 in one day on the Mac App Store

#17

Interesting, so 6000 x 2 ($12,000) vs 300 x 14 ($4,200) a price elasticity factor of 3. If you are reading John, how did you pick $14 as the price? Pricing software is always difficult because you marginal costs are 0. One school of thought is to take the time needed to write something, pick an hourly rate of what you would have had to pay a person to write it (or use what it cost you to produce it [1]) and then divi…

The marginal cost is also time and energy spent on support as well.

Re: Show HN: I made $8000 in one day on the Mac App Store

#18
post #3

It actually surprises me that so much promotion, and such a large price drop, didn't result in even more purchases. It'd be interesting to see the sales curve after you raise the price again.

Well he was in the #2 and #3 spot in the U.S. App Store, he was selling more than almost anything else there. :)

Re: Show HN: I made $8000 in one day on the Mac App Store

#19

You should lower the price point to somewhere between $2-$5 and keep it there. It would be a shame to lose the top app store ranking when it goes back to $15.

Or let it hike back up to $15 to show people what they missed out on, then do a sale next month for $5/copy.
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