Simulating Jupiter
emildziewanowski.com
Simulating Jupiter
1–10 of 39 posts
Re: Simulating Jupiter
#2Re: Simulating Jupiter
#3What other shapes can be coupled (with the technique to create those various storms) in order to create large-scale transitions, where for example a large vortex would follow a sigmoid over the other zones.
Or even in what subtle ways could the visuals follow the envelope of a Hans-Zimmeresque audio background..
Thanks for having shared this blog!
Re: Simulating Jupiter
#4Re: Simulating Jupiter
#5Props for a site of that visual complexity that was performant, visually appealing, and eminently readable on mobile.
Re: Simulating Jupiter
#6Props for a site of that visual complexity that was performant, visually appealing, and eminently readable on mobile.
Re: Simulating Jupiter
#7I'm wondering, is there a direct way to save UE4 material shader to shadertoy or some easy conversion tool? Otherwise it would have taken eons to produce this page...
Re: Simulating Jupiter
#8Re: Simulating Jupiter
#9Props for a site of that visual complexity that was performant, visually appealing, and eminently readable on mobile.
The article is incredibly interesting, but the choice of colors is so low-contrast that I can only read in it "reader mode", where the animations don't work. I have resorted to "select all" where the letters stand out a bit, but it's ugly and not very ergonomic...
Might there be a problem with your device?