Live data from Hacker News

Show HN: Balancing game for the mobile browser with increasing difficulty

balanc3dgame.com

21–30 of 111 posts

Re: Show HN: Balancing game for the mobile browser with increasing difficulty

#22
post #10
post #6

Nice. How did you build it?

Looks to be React with Three.js. No GitHub repo but source can be seen using dev tools.

Three.js games run fine on my old phone. Even with physics! Buttery smooth.

React games however (even 2D ones) are a slideshow.

Re: Show HN: Balancing game for the mobile browser with increasing difficulty

#25
One of the first big games on the original iPhone after the App Store was shipped was “super Monkey Ball”, a port of a popular console franchise. It was basically this but with fancier graphics, many more levels and mechanics and cute characters. I remember being amazed how well it worked with the phone’s accelerometer and how good it looked back then. Hard to believe that was ~15 years ago already.

[0] https://supermonkeyball.fandom.com/wiki/Super_Monkey_Ball_(i...

Re: Show HN: Balancing game for the mobile browser with increasing difficulty

#26
It doesn’t have a privation aspect but if you like games like this you might want to check out “Road to Ballhala” [0]. I haven’t completed it yet but I’ve been enjoying it quite a bit. The “dialog” is very well done.

[0] https://store.steampowered.com/app/425410/Road_to_Ballhalla/

Post reply on HN