Show HN: Balancing game for the mobile browser with increasing difficulty
21–30 of 111 posts
When you put Smartphone upside down, the ball will fall up
Re: Show HN: Balancing game for the mobile browser with increasing difficulty
#22Re: Show HN: Balancing game for the mobile browser with increasing difficulty
#23I lost a bunch of times on level 7 and then was sent back to level 1. Is there a way to avoid redoing completed levels?
Get better, then you won't have to redo any of them ;-)
Re: Show HN: Balancing game for the mobile browser with increasing difficulty
#24Cool game!
Level 9 made me realize there's some inner dread deep within me when it's about playing web-based games with mazes.
Especially for those where you can fall off the path.
Re: Show HN: Balancing game for the mobile browser with increasing difficulty
#25One of the first big games on the original iPhone after the App Store was shipped was “super Monkey Ball”, a port of a popular console franchise. It was basically this but with fancier graphics, many more levels and mechanics and cute characters. I remember being amazed how well it worked with the phone’s accelerometer and how good it looked back then. Hard to believe that was ~15 years ago already.
[0] https://supermonkeyball.fandom.com/wiki/Super_Monkey_Ball_(i...
Re: Show HN: Balancing game for the mobile browser with increasing difficulty
#26It doesn’t have a privation aspect but if you like games like this you might want to check out “Road to Ballhala” [0]. I haven’t completed it yet but I’ve been enjoying it quite a bit. The “dialog” is very well done.
[0] https://store.steampowered.com/app/425410/Road_to_Ballhalla/
Re: Show HN: Balancing game for the mobile browser with increasing difficulty
#27A leaderboard for speed runners would be interesting :)
Re: Show HN: Balancing game for the mobile browser with increasing difficulty
#28The keyboard controls are particularly satisfying. Well done.
Re: Show HN: Balancing game for the mobile browser with increasing difficulty
#29Marble Madness vibes. One of my favorite nostalgia games.
I think having 3 lives per level with it resetting just that level might be better for starters, then the 3 lives for the entire game being a “hard mode”.
Re: Show HN: Balancing game for the mobile browser with increasing difficulty
#30In zoom meetings, I prefer this one, based on "Knot Theory": https://brainteaser.top/knot/
Not sure I learned anything about Knot Theory from playing this, but that was fun.