Earlier quoted context omitted.
> It is useful when you have a function defined in a header file, because if included in several source files, it will be present in multiple object files, and without "inline" the linker will complain of multiple definitions. Traditionally you'd use `static` for that use case, wouldn't you? After all, `inline` can be ignored, `static` can't.
No, because that would make it internal to each object file, while what you want is for all object files to see the same memory location.
I can see exactly one use for an effect like that: static variables within the function.
Are there any other uses?