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Apple has reportedly acquired Datakalab

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Re: Apple has reportedly acquired Datakalab

#113

Earlier quoted context omitted.

Distracting people with mini games while they're holding a knife sounds like a bad idea.

EU is coming up with a consent popup to fix this situation. It will flash a hazard warning and will turn on haptic feedback till you drop the knife.

Nitpick: The EU didn't mandate intrusive consent popups. That was malicious compliance and/or laziness by advertisers, GDPR "tool" developers, and website owners. Website developers could've put an "opt in to tracking" option in a separate settings page that users would click on a gear icon in the top right corner to access.

Re: Apple has reportedly acquired Datakalab

#114
post #110

The death of a company is when it’s acquired by Google/Microsoft/Apple. Founders get the golden parachute, investors get their 100X exit. Whoever is left after the acquisition is left to babysit the dinosaurs. Maybe leadership decides to shelve the IP, kill the project and any active development. Move promising assets to other teams or transfer them as backfill. After dust settles. The “dead weight” is killed off.

Are WhatsApp, Yoube, and Instagram dead? All acquisitions.

Consider also that many companies would never be started if their founders had no option of selling them.

Re: Apple has reportedly acquired Datakalab

#120
post #67

From a developers perspective, Apple’s computer vision frameworks are already top-notch. I’m wondering how AI could further enhance the experience on the Apple Vision Pro. The greatest deficiency seems to me currently to lie in ideas for how this technology can be used sensibly.

Apple Vision Pro in its current state almost looks like a parody of future tech. Heavy.. bulky … limited battery… limited peripheral vision. Just watch YouTube videos of people using the device. So far version 1.0 is a swing and a miss in my book.

I use my Vision Pro every single day. I love sitting in my yard in the sun with my Mac mirrored in the center, a music player hanging out on my left, a web browser with documentation on the right. Using the double loop strap I don't even notice I'm wearing it after a few minutes and I treat the battery more as a UPS than something to run off of except for when I go make myself coffee and play a game or watch a video while doing so.

Having used other VR headsets (like the Valve Index) the Vision Pro is clearly leaps and bounds ahead of the competition, not just in hardware but software as well. After using the index for a bit everything would always feel a bit "weird" after taking the headset off. I don't get that at all with the Vision Pro.

I can't wait for VisionOS 2.0 to deliver a closer macOS integration (being able to give individual macOS applications their own windows (à la VMWare Fusion), and use eye tracking as the cursor) but even the current version is - for my specific use case - an absolute game changer.

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