Live data from Hacker News

Equinox.space

equinox.space

241–250 of 464 posts

Re: Equinox.space

#245
post #52

Earlier quoted context omitted.

What do you mean? I move the mouse (well trackpoint) up, and I see the ceiling, same with the trackpad

Some people are more comfortable with mouse inversion, that is also my case; I read years ago somewhere that it is subjective and depends on how we "see" the scene in our brain, like 1st person or projected 3rd person (or something similar, don't take my words to the letter) anyway the number of people that would find games without mouse inversion next to unplayable is very high, therefore adding the option makes sen…

I got used to normal look controls with practice but lots of 2005ish console games have inverted controls as defaults. I started a playthrough of The Legend of Zelda: Twilight Princess on Gamecube to find that is has inverted left/right camera controls as the default. Also, GoldenEye 007 for the N64 has inverted up/down camera controls (if I remember correctly). If you're a certain age, you lived through a time when there was not an accepted default control scheme so console games just picked defaults and moved on. We got used to those defaults. There was a period of time where choice of selection of up/down inversion was seen as a must-have to even play a game (multiplayer split screen) and zero discussion or complaints would arise over 2-3 minutes of everyone (all 4 of us) setting their controls after every console reset. Eventually non-inverted controls became the accepted default. This likely happened during a time that many of us gamed less so we might not have the muscle memory of relearning the new defaults. That's my experience on the whole thing anyway.

Re: Equinox.space

#246
post #2

Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/

Super cool escape-room-esque game! I wish though, that the click-to-walk was a bit more pre-defined paths. For example, If I click on a spot thinking I could interact with it, I walk to the wall and am now so close to the wall that it becomes disorientating, and I have to click back to view the room.

Re: Equinox.space

#247
post #2

Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/

Congratulations, I really enjoyed it. I never play videogames and I'm on mobile, but I engaged instantly.

Re: Equinox.space

#249
post #247
post #2

Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/

Congratulations, I really enjoyed it. I never play videogames and I'm on mobile, but I engaged instantly.

Maybe you should play videogames....seems you would enjoy them.
Post reply on HN