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Tiny World Map

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Re: Tiny World Map

#91
post #90
post #15

This is cool, but the shorelines are very low detail. A few towns in the UK are off in the sea, meanwhile Greenland and Northern Canada are hogging all the vertices. It looks as though the Mercator projection is already being accounted for in the detail level, but it would be good to deprioritize unpopulated areas.

I noticed that all of the New York City metropolitan area was replaced with a single angled line, cutting off several large islands supporting a few million in population.

I see this is improved in today's Nightly Demo link, but I still find the result too low fidelity.

Re: Tiny World Map

#93

Wow the large file is <1MB, that’s efficient

I wonder if it could be even smaller when they wouldn't store all coordinates with 10 decimal places, at least for the label positions.

edit: OP apparently [fixed it](https://github.com/tinyworldmap/tiny-world-map/issues/6)

6 places now, so it's [accurate to 11cm](https://gis.stackexchange.com/questions/8650/measuring-accur...)

Re: Tiny World Map

#94

I think I love the idea - solve the problem of "you zoomed out too far, now wait for the server to load tiles for the continent you just asked to be rendered" - but I'm not sure what the use cases are where I need to know where West Bloomfield Township is in relationship to Waterford Charter Township (both suburbs of Detroit) but not what state they're in or even that the Great Lakes exist. I would like to see a lot…

This has been improved in v2.
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