There is a community of modders developing patches to turn SlowROM games into FastROM games to alleviate slowdown. I read somewhere that some SlowROM games appear to have been developed for FastROM in the first place, but were converted to SlowROM at the last minute due to penny-pinching demands by the publisher.
Inside the Super Nintendo cartridges
61–70 of 275 posts
Re: Inside the Super Nintendo cartridges
#62Another detail not mentioned here is that even carts which didn't contain enhancement chips had different levels of performance - the SNES CPU nominally ran at 3.58mhz, but it would only actually run at that speed with a "FastROM" cart inserted. Nintendo also offered publishers a "SlowROM" cart format, which was cheaper, but would downclock the CPU to just 2.68mhz. There is a community of modders developing patches t…
Re: Inside the Super Nintendo cartridges
#63Another detail not mentioned here is that even carts which didn't contain enhancement chips had different levels of performance - the SNES CPU nominally ran at 3.58mhz, but it would only actually run at that speed with a "FastROM" cart inserted. Nintendo also offered publishers a "SlowROM" cart format, which was cheaper, but would downclock the CPU to just 2.68mhz. There is a community of modders developing patches t…
Re: Inside the Super Nintendo cartridges
#64Earlier quoted context omitted.
> nowadays a single game update can be around 20 GB Irrespective of the abundance of storage we now enjoy, and even though I could rationally understand the reasons, this will always make me raise an eyebrow or sigh.
You are just getting old. People used to have the same reaction to games that filled up an entire CD (or even multiple).
I understand that 3D textures are large files, but surely there is some hideous bloat occurring to cause the explosion in size.
And outside of games, the same bloat occurs, so it’s not just textures. “Let’s ship an entire browser rendering engine with our app” hasn’t exactly helped.
Re: Inside the Super Nintendo cartridges
#65Another detail not mentioned here is that even carts which didn't contain enhancement chips had different levels of performance - the SNES CPU nominally ran at 3.58mhz, but it would only actually run at that speed with a "FastROM" cart inserted. Nintendo also offered publishers a "SlowROM" cart format, which was cheaper, but would downclock the CPU to just 2.68mhz. There is a community of modders developing patches t…
The article does mention LoRom and HiRom, I imagine you're talking about the same thing.
Re: Inside the Super Nintendo cartridges
#66Earlier quoted context omitted.
You are just getting old. People used to have the same reaction to games that filled up an entire CD (or even multiple).
Eh, not the same. All the games I remember spanning multiple discs (Emperor: Battle for Dune took four, for example) were that large due to FMV cutscenes. I understand that 3D textures are large files, but surely there is some hideous bloat occurring to cause the explosion in size. And outside of games, the same bloat occurs, so it’s not just textures. “Let’s ship an entire browser rendering engine with our app” hasn…
See https://www.reddit.com/r/HiTMAN/comments/oqb7jc/how_is_hitma...
Re: Inside the Super Nintendo cartridges
#67Earlier quoted context omitted.
> nowadays a single game update can be around 20 GB Irrespective of the abundance of storage we now enjoy, and even though I could rationally understand the reasons, this will always make me raise an eyebrow or sigh.
You are just getting old. People used to have the same reaction to games that filled up an entire CD (or even multiple).
Re: Inside the Super Nintendo cartridges
#68Another detail not mentioned here is that even carts which didn't contain enhancement chips had different levels of performance - the SNES CPU nominally ran at 3.58mhz, but it would only actually run at that speed with a "FastROM" cart inserted. Nintendo also offered publishers a "SlowROM" cart format, which was cheaper, but would downclock the CPU to just 2.68mhz. There is a community of modders developing patches t…
Re: Inside the Super Nintendo cartridges
#69Another detail not mentioned here is that even carts which didn't contain enhancement chips had different levels of performance - the SNES CPU nominally ran at 3.58mhz, but it would only actually run at that speed with a "FastROM" cart inserted. Nintendo also offered publishers a "SlowROM" cart format, which was cheaper, but would downclock the CPU to just 2.68mhz. There is a community of modders developing patches t…
Re: Inside the Super Nintendo cartridges
#70Another detail not mentioned here is that even carts which didn't contain enhancement chips had different levels of performance - the SNES CPU nominally ran at 3.58mhz, but it would only actually run at that speed with a "FastROM" cart inserted. Nintendo also offered publishers a "SlowROM" cart format, which was cheaper, but would downclock the CPU to just 2.68mhz. There is a community of modders developing patches t…
Was there any hardware reason for this, or was this just nintendo making gamers' lifes worse by gouging their customers?