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Why everything is becoming a game

gurwinder.blog

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Re: Why everything is becoming a game

#3
I felt like the stuff about Kaczynski, while interesting, was a diversion. The meat is the beginning and the end: Skinner, how conditioning led to gamification which led to the addiction economy, and then strategies for turning the tables and take charge by choosing what games to play and how to play them.

An evolved and condensed version of the closing with practical examples and practice exercises should be taught in schools.

Re: Why everything is becoming a game

#4
Interesting piece! I’m co-creator of Zombies, Run! so I’m glad to see it mentioned here - we designed it to be in the best interests of players, which is why it doesn’t feature streaks or leaderboards or other ways to manipulate you into overexercising or playing more than you want to.

That said, I’m more sanguine about gamification than the author. There are indeed many games to choose from, but the ones that are most concerning that those we have little choice but to play, whether they’re from our employers or in our schools and colleges, or built into devices and platforms like the Apple Watch and iOS.

If you’re interested in this subject, I wrote a book critiquing gamification called “You’ve Been Played” - the NYT called it illuminating and persuasive!

Re: Why everything is becoming a game

#5
It seems weird to me that the article lists several gamified apps without mentioning advertising. It seems obvious to me that gamified apps like Duolingo are incentivesed to keep eyeballs glued to screens mostly because advertisers pay per view, and strange not to mention this as a reason why we see so much of it in this space. Maybe the author thought it was too obvious to mention.

Re: Why everything is becoming a game

#6
I don't agree with the positive feedback loop being THE thing about games. It's the fact that games offer a sense of progress that life does not.

The skinner box implies animalistic pleasure associations that we just want to keep hitting. The progress wanting is simply desiring structure and context to your effort. They're similar but not the same.

Re: Why everything is becoming a game

#7
post #5

It seems weird to me that the article lists several gamified apps without mentioning advertising. It seems obvious to me that gamified apps like Duolingo are incentivesed to keep eyeballs glued to screens mostly because advertisers pay per view, and strange not to mention this as a reason why we see so much of it in this space. Maybe the author thought it was too obvious to mention.

[deleted]

Re: Why everything is becoming a game

#8

I don't agree with the positive feedback loop being THE thing about games. It's the fact that games offer a sense of progress that life does not. The skinner box implies animalistic pleasure associations that we just want to keep hitting. The progress wanting is simply desiring structure and context to your effort. They're similar but not the same.

I don't think life has no sense of progress.

I've been fiddling with motor vehicles on and off over my lifetime (mid fifties now) and progressed from simple tune ups to now re-building engines. It took a long time to get the "feel" of what's right and one outright failure. But I can see the progress I've made over that relatively long space of time in that I understand much better what I'm doing and why, what is OK and what needs replacing. This progression has always been confined to the vehicles I could afford (and sometimes by necessity for that reason) but it's still there. If it was a video game the progression would be marked by the prestige of the vehicle but it isn't a game.

I can see progress in my work. I'm a much better programmer now then when I was 20. I write a lot less code, it's more readable and structured in a way that makes sense rather than just works.

I guess these things are elaborate Skinner boxes in themselves, but there is no reason you can't find progression and meaning at a meta level even though you have a boring job and can't afford to play with Ferraris. It's just that you have to find it for yourself. Nobody is going to be able to do that for you and it takes a conscious effort rather than just expecting it to happen.

Re: Why everything is becoming a game

#10

I don't agree with the positive feedback loop being THE thing about games. It's the fact that games offer a sense of progress that life does not. The skinner box implies animalistic pleasure associations that we just want to keep hitting. The progress wanting is simply desiring structure and context to your effort. They're similar but not the same.

I don't think life has no sense of progress. I've been fiddling with motor vehicles on and off over my lifetime (mid fifties now) and progressed from simple tune ups to now re-building engines. It took a long time to get the "feel" of what's right and one outright failure. But I can see the progress I've made over that relatively long space of time in that I understand much better what I'm doing and why, what is OK a…

That's fair. I should have said "little" sense of progress. Practice and mastery is certainly a thing you can observe progress on. But the things people are gamifying tend not to be those things.
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