Introducing Live for RubyMotion
irrationalfab.github.com
Introducing Live for RubyMotion
1–10 of 13 posts
Re: Introducing Live for RubyMotion
#2Re: Introducing Live for RubyMotion
#3Re: Introducing Live for RubyMotion
#4Iterative programming is especially suited for game development, where you want to rapidly experiment with tweaking parameters and behaviors without waiting for a full compile/link/download/restart.
Re: Introducing Live for RubyMotion
#5I wonder if people are working on autocomplete packages for different IDEs/editors to help make RubyMotion smoother with those long method names (didn't see much googling it). IMO in combination with this, autocompletion would make RubyMotion a tremendously compelling option for iOS development.
Re: Introducing Live for RubyMotion
#6Re: Introducing Live for RubyMotion
#7Re: Introducing Live for RubyMotion
#8This is really cool! I wonder if people are working on autocomplete packages for different IDEs/editors to help make RubyMotion smoother with those long method names (didn't see much googling it). IMO in combination with this, autocompletion would make RubyMotion a tremendously compelling option for iOS development.
Re: Introducing Live for RubyMotion
#9This is really cool! I wonder if people are working on autocomplete packages for different IDEs/editors to help make RubyMotion smoother with those long method names (didn't see much googling it). IMO in combination with this, autocompletion would make RubyMotion a tremendously compelling option for iOS development.
Re: Introducing Live for RubyMotion
#10The build, check, tweak, rebuild is certainly the most time consuming part of any iOS development. This is a really great enhancement.