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Descent 3 Source Code

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Re: Descent 3 Source Code

#321
https://github.com/kevinbentley/Descent3/issues/32

>It seems that commits prior to 6a7a141 were covered under the MIT license. It's unclear why it was deleted (the commit message is only "Delete").

Not currently free software / open source for some reason, no LICENSE file at the moment. For those who were also wondering.

Re: Descent 3 Source Code

#322
post #70

Earlier quoted context omitted.

Did you have trouble with nausea?

Everyone has nausea initially when using VR. It will go away eventually. You need to train your brain to not feel G forces when you see movement.

It may sound crazy, but I have never felt nausea with a computer. The only issue I had with VR was my hair trying to cover my eyes, in the middle of a race, and that was it.

However, once I rented a plane to go over the Nazca lines, and it was in a tiny plane, that was capable of changing direction very easily.

That day I felt nausea. By this, I mean you can't ignore it, it is a strong sensation. So much, that the guides will advise to do the flight on an empty stomach. And it was overpowering, one girl in the plane did not watch anything because she was focused on a paper bag close to her mouth.

Not even fast turning karts or anything else has been able to reproduce that feeling.

Re: Descent 3 Source Code

#323

Earlier quoted context omitted.

If i remember correctly, inverted y used to be the default even for early FPS games. The option to turn it off (opt-out) was added later. The default was inverted (opt-in) even later.

It wasn't a universal default, some games like Quake and Chasm did not have reversed Y by default while others like Duke3D and SkyNET had reversed Y by default. Though all of them had an option to reverse Y, i can't think of an FPS that did not have the option. And TBH i'm not sure how much defaults played a role back then, they all pretty much had very weird defaults :-P.

I recently came across my first game where not only is the non-inverted Y the default, there's also no way of setting inverted Y as an option! Consequently I can never play Genshin Impact. The lack of a setting is seemingly a long-running issue in forums, as the developers seem to be ignoring requests to implement it.

Re: Descent 3 Source Code

#324
post #194

Earlier quoted context omitted.

For me it’s entirely context based. If it’s a flying game, I can only play it if Y is inverted. For an FPS, I can only play without inverted Y. There’s no real difference between except the context. I just got used to playing FOS games one way, and flight sims the other, and now my brain is wired that way. Even in games where you can frequently switch between FPS and flying, I can only do both if there’s a separate Y…

It's exactly the same for me. With one exception: Freelancer. There "pointing" with the mouse just felt more natural because you control the guns at the same time and don't really control the ship but instead tell it where to fly.

Yeah, now that you mention it, is the same for me. I don’t think it’s an exception though since it’s really more like arming than flying, as you said.

Re: Descent 3 Source Code

#325

Earlier quoted context omitted.

Not that you asked, but there's exactly one (popular) game that utilizes the same control scheme in modern times, Outer Wilds. Although it's not a shooter, it's quite a nice adventure game. https://store.steampowered.com/app/753640/Outer_Wilds/ There is, however, an outright continuation of the subgenre, in Overload. https://store.steampowered.com/app/448850/Overload/

Adding my vote for Overload. I'm not sure if it is the same team that built Descent(s) but some of them were involved in level design of the originals. I believe music composers were the same. I really enjoyed the story too, that was probably the first game I played through to the end, just to find out how the story ends. I believe the team has long disbanded which is a shame, it is a very _decent_ product (ha!)

> I believe music composers were the same.

The midi Descent music (from 1 and 2) was to me the best game soundtrack in many years. Only when Portal appeared, it was removed from my top 1.

It is the only set of game related songs I enjoy using as ringtones =)

Re: Descent 3 Source Code

#326

This game certainly brings back memories. I think I prefer the more “internal” style levels from Descent 1 and 2 over the more open levels found in Descent 3. To that end, I sense a huge opportunity. We could potentially port the D1 and D2 maps to run in Descent 3, as well as utilizing the newer graphics APIs the game supported. Could be a great opportunity for an all-in-one style remaster.

I think this is supposed to be D1 campaign [0] for the spiritual successor Overload [1].

[0] https://steamcommunity.com/app/448850/discussions/0/38095358...

[1] https://www.gog.com/en/game/overload

Re: Descent 3 Source Code

#327

I loved loved loved this game. Never understood why this concept didn’t become a whole genre. No actual up, 360 degree freedom, enemies that were smart and could snipe you. Wasted many hours back then and very eager to try this out.

Wouldn't elite or star citizen fit that definition?

Or am I fundamentally misunderstanding what descent is about?

Re: Descent 3 Source Code

#328
post #291

Earlier quoted context omitted.

If there is it’s completely a surprise to me and I’m now quite interested in using it. My biggest beef with the game is how slow the ship is to turn in combat and that I can’t do strafing.

FA Off, or Flight Assist Off, is the mode in Elite Dangerous where your ship does not correct any momentum (angular or linear) that you have, except for imposing speed limits. In this mode, you will be using 6 strafe thrusts and 6 turning controls, and it's entirely up to you to use them to cancel momentum if you want to stand still or fly in a controlled direction. It is absolutely incredible to play like this, and…

That sounds quite a bit like decoupled mode for star citizen. Altough, there you still get automatic following the cursor for rotation, but no correction for linear movement.

Re: Descent 3 Source Code

#329
post #194

Earlier quoted context omitted.

I got so used to the inverted-y that it's the first thing I change in the game setting as I just can't play on normal settings on any FPS. I wish that inverted-y was the default for all games. I don't know when I got used to the inverted y, perhaps while playing X-wing or maybe Quake.

For me it’s entirely context based. If it’s a flying game, I can only play it if Y is inverted. For an FPS, I can only play without inverted Y. There’s no real difference between except the context. I just got used to playing FOS games one way, and flight sims the other, and now my brain is wired that way. Even in games where you can frequently switch between FPS and flying, I can only do both if there’s a separate Y…

For me, I can't play with inverted y on mouse at all, can't with gamepad for ground based games, but for flight based games on gamepad, I can't play without inverted y.

It's quite frustrating at times.

Re: Descent 3 Source Code

#330

I loved loved loved this game. Never understood why this concept didn’t become a whole genre. No actual up, 360 degree freedom, enemies that were smart and could snipe you. Wasted many hours back then and very eager to try this out.

I still really vividly remember a Descent map finally clicking in my head and thinking “oh… this game is _actually_ 3d”

probably some nostalgia there but great memories

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