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Descent 3 Source Code

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Re: Descent 3 Source Code

#41
Haha wow! Freespace got me into real programming because I had to start with compiling the OpenChrome drivers and then had to edit the code to let it load textures (which were too big) onto the device. Never looked back.

Awesome.

Re: Descent 3 Source Code

#42
post #21

Earlier quoted context omitted.

Other than the control scheme Outer Wilds really could not be more different to Descent.

You are correct. It’s an awesome game though.

I tried it and literally couldn’t figure it out. I got like 15 minutes into and had no idea what to do. What makes it so good?

Re: Descent 3 Source Code

#43
As a 12 yo I learned about IRC from reading the Descent FAQ and tried setting up IHHD to play over a 14,4k modem. I made levels in DEVIL. Today I'm an engineer and game developer. Thanks for putting Descent out into the world. It had a huge impact on me personally.

Re: Descent 3 Source Code

#45

I loved loved loved this game. Never understood why this concept didn’t become a whole genre. No actual up, 360 degree freedom, enemies that were smart and could snipe you. Wasted many hours back then and very eager to try this out.

Not that you asked, but there's exactly one (popular) game that utilizes the same control scheme in modern times, Outer Wilds. Although it's not a shooter, it's quite a nice adventure game. https://store.steampowered.com/app/753640/Outer_Wilds/ There is, however, an outright continuation of the subgenre, in Overload. https://store.steampowered.com/app/448850/Overload/

Super cheap on GOG right now... https://www.gog.com/en/game/overload

Re: Descent 3 Source Code

#46
post #26

I could never get into Descent. I liked the flying around in 3D bit, but the fact that the levels were truly 3D (ie, didn't have a ground and up/down) meant I was always getting disoriented and lost. I just didn't enjoy that feeling.

Just remember, "The enemy is always down" ...

Re: Descent 3 Source Code

#47
post #42

Earlier quoted context omitted.

You are correct. It’s an awesome game though.

I tried it and literally couldn’t figure it out. I got like 15 minutes into and had no idea what to do. What makes it so good?

The way Outer Wilds rewards curiosity is incredibly novel. More subjectively, I’m quite partial to how the narrative reveals itself. Wish I could relive that experience all over again.

Re: Descent 3 Source Code

#48
kevin42, you just made my day.

Back then I played the trailer over and over and over, waiting for the release... That line is carved deep and immediately pops up every time I think of Descent 3:

> Now, after years of waiting, there is light at the end of the tunnel.

Just as fitting today as it was back then :D

EDIT: ha, an internets uploaded it. What a trailer that was...

https://m.youtube.com/watch?v=IHFazkfmBE4

Re: Descent 3 Source Code

#49
post #42

Earlier quoted context omitted.

You are correct. It’s an awesome game though.

I tried it and literally couldn’t figure it out. I got like 15 minutes into and had no idea what to do. What makes it so good?

For me it's how you discover one by one elements of the history of the "aliens" and how you use the physics to solve some puzzles. I also love the story. IMHO is one of the best videogames ever made together with Obra Dinn

Re: Descent 3 Source Code

#50
post #42

Earlier quoted context omitted.

You are correct. It’s an awesome game though.

I tried it and literally couldn’t figure it out. I got like 15 minutes into and had no idea what to do. What makes it so good?

The fact the game has no items, no power ups, no levels, no enemies. Just one question: what is going on? And your job is to figure it out. Knowledge is your only way forward. Unfortunately that means the game can only be played once and any spoiler will ruin it for you.
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