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Show HN: Mazelit - My wife and I released our first game

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Re: Show HN: Mazelit - My wife and I released our first game

#142

Earlier quoted context omitted.

Hey that Broomrocket stuff looks interesting. And nary an LLM in sight. janosdebugs, could you comment on the tech behind it?

Well spotted, no LLM in sight. We published an academic paper on Broomrocket[1]. Currently, it uses spaCy[2] to process the sentence into a semantic data structure and then uses the placement algorithms to create a list of volumes and placement preferences in 3D space. My wife is currently working on replacing spaCy with a custom NLP library in Rust working purely based on formal methods. This will become a larger pr…

Thanks! Well, if you folks are interested in formal methods and learning, then you might be interested in Inductive Logic Programming. Here's a link to my work:

https://github.com/stassa/louise

The referenced papers include some examples on learning a simple CFG for a small set of Magic: the Gathering examples. More recent work looks at solving mazes and taking names (under review).

One of our PhDs is working to implement all this in Rust btw.

Sorry for advertising my work on your post :)

Re: Show HN: Mazelit - My wife and I released our first game

#143

Earlier quoted context omitted.

Well spotted, no LLM in sight. We published an academic paper on Broomrocket[1]. Currently, it uses spaCy[2] to process the sentence into a semantic data structure and then uses the placement algorithms to create a list of volumes and placement preferences in 3D space. My wife is currently working on replacing spaCy with a custom NLP library in Rust working purely based on formal methods. This will become a larger pr…

Thanks! Well, if you folks are interested in formal methods and learning, then you might be interested in Inductive Logic Programming. Here's a link to my work: https://github.com/stassa/louise The referenced papers include some examples on learning a simple CFG for a small set of Magic: the Gathering examples. More recent work looks at solving mazes and taking names (under review). One of our PhDs is working to impl…

Awesome, thank you, we are definitely going to take a deeper look!

Re: Show HN: Mazelit - My wife and I released our first game

#145
post #88

Earlier quoted context omitted.

Can't speak to Godot 3, but v4 has some infuriating bugs, unfinished features and idiosincracies. The interaction between scenes and code caused us to lose data more times than we can count and the dev team seems to be completely overwhelmed with the number of issues. That being said, it is an engine that works and is used by enough people that you'll find bugs reported on the things that bother you, so you'll at lea…

For 100k of anything in Godot you will likely want to skip the node abstraction layer altogether and just use the various servers (PhysicsServer, RenderingServer, etc.) directly.

Thank you very much for this tip, we weren't actually aware that you could use the RenderingServer directly, definitely high on the list of things to test out.

Re: Show HN: Mazelit - My wife and I released our first game

#146
post #45
post #11

Congrats on the launch! I would say though I think you should up your price to at least $9.99. A $3 game makes me think it's low quality, which it's not. So you ought to price your game appropriately.

Do commenters like this ever stop to consider people who cannot afford to pay higher prices, before encouraging creators to arbitrarily raise prices higher than the creators have already calculated? Do these commenters ever stop to analyze their world view that leads them to believe the litmus test for quality products is whether the product is priced like an Apple product?

I’m all for looking out for the less fortunate, but people running businesses are people too with spouses, children, mortgages, etc. they need to live a sustainable life too. Pricing something to market value is not necessarily a bad thing.

Re: Show HN: Mazelit - My wife and I released our first game

#147
post #88

Earlier quoted context omitted.

For 100k of anything in Godot you will likely want to skip the node abstraction layer altogether and just use the various servers (PhysicsServer, RenderingServer, etc.) directly.

Thank you very much for this tip, we weren't actually aware that you could use the RenderingServer directly, definitely high on the list of things to test out.

The docs have a good overview of this sort of optimization: https://docs.godotengine.org/en/stable/tutorials/performance...

Re: Show HN: Mazelit - My wife and I released our first game

#149

Earlier quoted context omitted.

This does not appear to be accurate. The official EU GDPR site says that consent is required for anything except "strictly necessary" cookies. https://gdpr.eu/cookies/ "To comply with the regulations governing cookies under the GDPR and the ePrivacy Directive you must: Receive users’ consent before you use any cookies except strictly necessary cookies." There are no exceptions for not "nefarious" or "fishy" - only if…

I mean, you can write a website that doesn't require any of that. social media links for authentication (if the website requires authentication) are strictly necessary. Analytics and optimization are things the eu is trying to prevent, so of course you get a popup.

It is possible, yes. It just hampers much of what people expect modern websites to do (though it hinders abuse, as well, which is good!).

But even GitHub, who proudly declared they had removed all non-essential cookies https://github.blog/2020-12-17-no-cookie-for-you/ added them back https://github.com/github/site-policy/pull/582/files and now if you click either "Manage cookies" or "Do not share my personal information" at the bottom of the page, you'll see they have the common "Required", "Analytics", "Social Media", "Advertising" categories.

(Bummed that they have the Advertising category.)

Re: Show HN: Mazelit - My wife and I released our first game

#150
post #9

Is this inspired by Bolo [0] on Apple ][? [0]: https://en.wikipedia.org/wiki/Bolo_%281982_video_game%29

Not really, we're old but not quite there yet. :)

One doesn't have to be old to know and appreciate classic games.
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