Means snot in German
Rotz: Cross platform dotfile manager written in Rust
11–20 of 46 posts
Re: Rotz: Cross platform dotfile manager written in Rust
#12Reminds me of my own project, Comtrya One of our goals is to run anywhere too, we have support for BSD as well as Windows, macOS, and Linux; as well as first class variant support for "define once, run everywhere" functionality. Our core lib is available and built to support other dot file managers, perhaps it could be useful to you. https://github.com/comtrya/comtrya
Re: Rotz: Cross platform dotfile manager written in Rust
#13Re: Rotz: Cross platform dotfile manager written in Rust
#14This is really an unfortunate name - literally „snot“ in German.
Re: Rotz: Cross platform dotfile manager written in Rust
#15I don't get those dotfile managers. I just have a git repo with a branch for every machine. And my dotfiles are in many formats, not just yaml toml and JSON...
I use https://github.com/thoughtbot/rcm and I find my dotfiles share _quite a bit_ in some respects (e.g. neovim config) but are drastically different in others (SSH config as one example) -- keeping things synced _across_ branches sounds very difficult. rcm handles this well, without branches, IMO.
Re: Rotz: Cross platform dotfile manager written in Rust
#16Reminds me of my own project, Comtrya One of our goals is to run anywhere too, we have support for BSD as well as Windows, macOS, and Linux; as well as first class variant support for "define once, run everywhere" functionality. Our core lib is available and built to support other dot file managers, perhaps it could be useful to you. https://github.com/comtrya/comtrya
Re: Rotz: Cross platform dotfile manager written in Rust
#17This is really an unfortunate name - literally „snot“ in German.
Re: Rotz: Cross platform dotfile manager written in Rust
#18Re: Rotz: Cross platform dotfile manager written in Rust
#19[1] https://github.com/danieljaouen/dotfiles/blob/main/Rakefile
Edit: I agree that the path/old_path/new_path naming is confusing, I just never got around to refactoring it. :/