Earlier quoted context omitted.
It’s an issue of how the games are evaluated. At most skill levels a human being slowly outplayed is trading blunders from a computer’s perspective. For a 1400 a game where an 800 crushed a 500 is most likely a comedy of errors. For a GM that 1400 crushing a 1100 will similarly be filled with missed opportunities. And for a top chess engine on significant depth, most games are practically a slapstick comedy because t…
I don't think that's true. Speaking as someone sub-1000 rated who plays lots of other people in the same region, the computer evals don't typically show a series of blunders. 1 or 2 blunders per game is common, but blunder-less games are also not uncommon. Just lots and lots of suboptimal but not terrible moves.
If you mean longer time controls then that’s definitely helping, but most games are 5 minutes or less simply because players are going to be able to fit far more such games per day. Similarly the average rating is quite low simply because everyone starts terrible and most people quit relatively quickly.