When I need to signal something across my application, I use events: window.dispatchEvent(new Event('counterChange')); And every part of the application that wants to react to it can subscribe via window.addEventListener('counterChange', () => { ... do something ... }); Anything wrong with that?
The difference with signals is that the resulting value is only ever calculated when the end consumer reads the value- so you schedule render updates asynchronously from the actual writes to the signal, and whatever chain of computations the watchers perform is done just the one time during the render.
Interim values sent to the signal will get lost, so you really can't do too much interesting work in them. It's really just a fancy abstraction layer to coordinate a rendering cycle.