Earlier quoted context omitted.
They unironically are, gaming is no longer a small nerd niche, but rather a mainstream activity.
Not sure if the original comment is sarcasm or not, but the current state of gaming is definitely worse than 20 years ago. Companies abuse the consumer with greedy monetization practices and intrusive DRM, hype-driven marketing tactics pushing pre-sales and then relying on years-long updates to align the product with what was advertised, online services that make games unplayable when they shut down, mobile gaming is…
20 years ago Far Cry was released
61–67 of 67 posts
Re: 20 years ago Far Cry was released
#62Earlier quoted context omitted.
Not sure if the original comment is sarcasm or not, but the current state of gaming is definitely worse than 20 years ago. Companies abuse the consumer with greedy monetization practices and intrusive DRM, hype-driven marketing tactics pushing pre-sales and then relying on years-long updates to align the product with what was advertised, online services that make games unplayable when they shut down, mobile gaming is…
>>Companies abuse the consumer with greedy monetization practices and intrusive DRM I'm sorry, have we already forgotten that 20 years ago you had crazy intrusive DRM that would only let your game run if your CD read successfully, if you had even a scratch on the disc goodbye game. And before that the same crap with floppy disks, where developers were literally finding out of spec ways of modifying the floppies to pr…
C'mon, the requirement for a CD to be inserted can hardly be considered DRM. It was annoying, sure, but at least all game content was physically on the disc, unlike today.
Even things like secret code lookup tables, and all the inventive ways studios attempted to fight piracy back then, pale in comparison with DRM as we know it today, which became popular around the 00s. Users are forced to install rootkits and anti-cheat software that have total control over their system, introduce vulnerabilities, and noticeably degrade the gaming experience (e.g. [1]). This is the definition of _intrusive_, not simple CD checks.
> And before that the same crap with floppy disks, where developers were literally finding out of spec ways of modifying the floppies to prevent copying
Sure, but none of these tactics were as rampant as they are today. I would also argue that copy protection is not the same as DRM. Not being able to make backups is not great for preservation, but it doesn't affect the experience of actually using the product.
>>mobile gaming is adware that popularized microtransations
> And that one has never been good. Even at the advent of mobile gaming it was already like this, from the very start.
Yes, microtransactions existed before, but they really took off on mobile devices.
> This absolutely existed 20 years ago already. Hype trains and preorders are not new by any means.
Again, not to the extent they do today. Practically every modern AAA game relies on hype, and most include pre-order bonuses, day-1 DLCs, etc. It wasn't as popular before since digital delivery hadn't really been perfected, so shipping updates was actually complicated and expensive. It used to be a major milestone for a game to "go gold", whereas now it barely gets mentioned. QA is often left up to consumers who pre-ordered the game, and it takes many months, if not years, for games to become stable. A game launching with minimal issues is a newsworthy event today.
I'm not sure why you're disputing that the state of modern gaming has been progressively getting worse over the years, when the signs of that are evident. As physical media is being phased out, consumers have even less control over their digital purchases. Modern gamers must accept license agreements that grant them temporary access to digital content, which may be revoked at any point. This is inarguably worse for the consumer in every sense than before.
[1]: https://www.pcgamer.com/resident-evil-village-drm-denuvo-stu...
Re: 20 years ago Far Cry was released
#63Earlier quoted context omitted.
FC didn't have checkpoints. That was introduced in FC2 (set in Africa). FC2, FC3, FC4, FC5 and FC6 had checkpoints
I believe the game did autosave at "checkpoints" when certain triggers were met.
> made me explore the same checkpoint dozens of times,
FC1 checkpoints were game progression checkpoints. FC2 checkpoints were in-game road checkpoints.
Re: 20 years ago Far Cry was released
#64Earlier quoted context omitted.
I believe the game did autosave at "checkpoints" when certain triggers were met.
I don't think that was what the parent I replied to meant by "checkpoints" when he said > made me explore the same checkpoint dozens of times, FC1 checkpoints were game progression checkpoints. FC2 checkpoints were in-game road checkpoints.
So attacking, in the end load again, different strategy ..
Re: 20 years ago Far Cry was released
#65Earlier quoted context omitted.
>>Companies abuse the consumer with greedy monetization practices and intrusive DRM I'm sorry, have we already forgotten that 20 years ago you had crazy intrusive DRM that would only let your game run if your CD read successfully, if you had even a scratch on the disc goodbye game. And before that the same crap with floppy disks, where developers were literally finding out of spec ways of modifying the floppies to pr…
> have we already forgotten that 20 years ago you had crazy intrusive DRM that would only let your game run if your CD read successfully, if you had even a scratch on the disc goodbye game. C'mon, the requirement for a CD to be inserted can hardly be considered DRM. It was annoying, sure, but at least all game content was physically on the disc, unlike today. Even things like secret code lookup tables, and all the in…
And it's not just about having to insert a CD - you had DRM system called SecuROM which was just as bad as Denuvo today.
Re: 20 years ago Far Cry was released
#66I remember being a kid and wanting to play Far Cry in high quality when it came out. I did not have the money to buy the best graphics card to play it smoothly on high settings. So, I could either play it in low quality with something like 60 FPS or in high quality with something like 15 FPS. Of course, 15 FPS is not enough to play the game properly, but to capture all the beautiful details, I just went with the high…
That was Splinter Cell for me, 2 years before Far Cry. Always saw Far Cry as more... toonish whereas SC was all about realism
Re: 20 years ago Far Cry was released
#67Earlier quoted context omitted.
That was Splinter Cell for me, 2 years before Far Cry. Always saw Far Cry as more... toonish whereas SC was all about realism
light/shadows in Splinter Cell were not very realistic though