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Edgar, build a Dyson swarm

playedgar.netlify.app

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Re: Edgar, build a Dyson swarm

#12
post #10

[flagged]

Please don't post repetitive comments to get around moderation. https://news.ycombinator.com/item?id=39855922 was flagged (by users, not mods) for good reason. Adding the same comment again plus a bunch of equally inflammatory meta is definitely not a move in the right direction.

Edit: it looks like you've been posting in this ideological flamewar style in other threads too:

https://news.ycombinator.com/item?id=39228978 (Feb 2024)

https://news.ycombinator.com/item?id=39145606 (Jan 2024)

https://news.ycombinator.com/item?id=39041969 (Jan 2024)

Can you please not? It's not what this site is for, and destroys what it is for. We're trying for something quite different here, as you'll see if you review https://news.ycombinator.com/newsguidelines.html.

Re: Edgar, build a Dyson swarm

#13

I tried to get through the intro but it never seems to end. Is there a game to be played at some point? Thanks.

There's maybe like 10 steps of the intro prompts to get to a place where you can make a choice and if you pick wrong it makes you re-run the ~2min of "simulation".

Possibly a neat concept, but a game needs to lead with the game part.

Re: Edgar, build a Dyson swarm

#14

I tried to get through the intro but it never seems to end. Is there a game to be played at some point? Thanks.

The intro spun up my fans then crashed Firefox when I tried to resize the window. Switched to Chrome, still spun up the fans and was extremely slow even when just rendering the slowly appearing text. Clicked through a few of the prompts then quit when it seemed like there was no game and it was struggling to just display text, lol.

Re: Edgar, build a Dyson swarm

#15
I am thinking back to an IOS game called FlappyBird. The creator intentionally aimed for game dynamics that would hook users in the first 30 seconds. As a result, the gameplay mechanics were quite shallow and limited. But on the flip side, the game gained a huge following. You might do some balancing here, not to say there must be instant gratification but a better lead into the gameplay might help.

Re: Edgar, build a Dyson swarm

#16

I tried to get through the intro but it never seems to end. Is there a game to be played at some point? Thanks.

The intro spun up my fans then crashed Firefox when I tried to resize the window. Switched to Chrome, still spun up the fans and was extremely slow even when just rendering the slowly appearing text. Clicked through a few of the prompts then quit when it seemed like there was no game and it was struggling to just display text, lol.

I gave up waiting

Re: Edgar, build a Dyson swarm

#18

I tried to get through the intro but it never seems to end. Is there a game to be played at some point? Thanks.

There's maybe like 10 steps of the intro prompts to get to a place where you can make a choice and if you pick wrong it makes you re-run the ~2min of "simulation". Possibly a neat concept, but a game needs to lead with the game part.

There is no "right" choice. Both choices immediately end the "game". It's just a short story with two endings.
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