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Chess puzzle, but you are what you capture

echochess.com

141–150 of 154 posts

Re: Chess puzzle, but you are what you capture

#141
post #73

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This is actually an interesting suggestion. Sometimes, things get so confusing that I wish I could remember how I ended up in that situation! :D

Yeah - if you cvan rewatch - then you can devise a better strategy -- or at least list the moves on the side? But still needs the first suggestion: "Thank you for subscribing to CHESS FACTS!" nd it plays a random chess trivia fact with each move - but they are fake: Did you know that the reason the King can only move one space? Because Henry the VIII had gout and couldt walk fast! The queen can move so many spaces be…

wait o.O are these real chess facts or some meme hypotheticals? if the former then that's a huge TIL.

Re: Chess puzzle, but you are what you capture

#142
post #94

I like it, but I find it frustrating that zen mode is timed and that I have to login to access past puzzles - I don't find it enjoyable or worth it with these constrains.

Thanks for the helpful input on this. Concerning the zen mode constraint, do you feel like the countdown timer is what's feeling off-putting to you, or is it the combo reset on shuffling?

Many players who love this mode are also fans of blitz chess. Curious if you're into rapid/bullet modes in general or that's not really your cup of tea.

Re: Chess puzzle, but you are what you capture

#143
post #138
post #134

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Really cool! The only feedback I'd add is to make it more clear that the red squares are just inaccessible, because that wasn't at all clear at first. When failing to move a piece, the red squares together with a non-standard mechanic makes it unclear what you're missing. Probably just some text at the top of the puzzle or a better UI cue would be enough.

Thanks edanm, really glad you're enjoying echo chess! Very good point, will iterate on that. Would it help if the obstacle squares had some pattern/texture in them or something like an 'x' inside instead of simply being a different color?

Yes, I believe that would help. Or perhaps make them appear "raised" or something like that - like a raised block that can't be traversed.

Re: Chess puzzle, but you are what you capture

#144
FYI if anyone temporarily experienced a missing puzzle yesterday, I'm sorry this is the first experience that you were welcomed in. The HN hug is real.

Had to run around switching servers asap but thankfully the rest of the puzzles and Zen Mode stayed intact and playable.

Everything is back up and running right now on https://echochess.com/

If you're still experiencing a missing puzzle situation, please try clearing your browser cache and reloading if possible (if you had installed the app locally on your device, re-installing should do the same).

If any issue remains, please let me know and I'll be fixing it ASAP. Will also push a new release very soon with many of the early fixes identified by the community.

Thank you all for bringing so much love and passion to echo chess. How'd you do on the Classic today? :)

Re: Chess puzzle, but you are what you capture

#145
post #89

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FYI - https://news.ycombinator.com/item?id=39828765 Fixing this asap. Thanks for reporting ddejohn!

Thanks! Wonderful game. Excited for the mobile app.

All fully resolved now :) please see here: https://news.ycombinator.com/item?id=39840172

Re: Chess puzzle, but you are what you capture

#146
post #23

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...Also for anyone who's curious about the extremely deep rabbit hole involved in this project, I think you'll enjoy this (somewhat) quick read: https://samiramly.com/chess

Whoa, this post is actually really inspiring! It gives me a better understanding for why Echo Chess has more replayability than other lil' games I've toyed with. It makes me want to poke at new ideas now. Thanks for sharing this crazy journey of yours! I guess I also want to ask: are you making money on this? Like, how do you have this much time to spend on this project?

Thanks so much for reading this beast of a tech article haha! I'm glad you enjoyed it. I'm surprised people are actually reading the whole thing lol. Thank you for the kind words.

Re: Chess puzzle, but you are what you capture

#147
post #123
post #41

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That's a good point. Experimented with a few "big" X's before and it just wasn't doing it. The small x in the center might actually be it.

Nah, try the universal "don't go here" indicator of close diagonal lines like you see in parking lots. Keep the shading of the lines and the square background relatively similar so they convey the message without distracting from the rest of the board.

That's a great idea too. Thanks guys, please keep the suggestions coming if you have other thoughts.

Re: Chess puzzle, but you are what you capture

#148
post #143
post #138

Earlier quoted context omitted.

Thanks edanm, really glad you're enjoying echo chess! Very good point, will iterate on that. Would it help if the obstacle squares had some pattern/texture in them or something like an 'x' inside instead of simply being a different color?

Yes, I believe that would help. Or perhaps make them appear "raised" or something like that - like a raised block that can't be traversed.

Yeah I tried experimenting with that a bit at the beginning. For some reason it kept looking too '3D-ish' compared to the rest of the flat material design. Do you have any visual examples you've seen of something closer to what you have in mind? Would be super helpful, thanks.

Re: Chess puzzle, but you are what you capture

#149
post #148
post #143

Earlier quoted context omitted.

Yes, I believe that would help. Or perhaps make them appear "raised" or something like that - like a raised block that can't be traversed.

Yeah I tried experimenting with that a bit at the beginning. For some reason it kept looking too '3D-ish' compared to the rest of the flat material design. Do you have any visual examples you've seen of something closer to what you have in mind? Would be super helpful, thanks.

Sorry, I don't. Maybe just a rough texture would be good though.

Re: Chess puzzle, but you are what you capture

#150
post #149
post #148

Earlier quoted context omitted.

Yeah I tried experimenting with that a bit at the beginning. For some reason it kept looking too '3D-ish' compared to the rest of the flat material design. Do you have any visual examples you've seen of something closer to what you have in mind? Would be super helpful, thanks.

Sorry, I don't. Maybe just a rough texture would be good though.

Makes sense
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