I have been frustrated with how project management tools make it hard for engineering teams to see the impact of their work on the product. I built Beacon ( https://anvilyard.com/beacon ), to fix this. Instead of focusing on moving a ticket to done, I am trying to get teams to think of how their tickets get the team closer to a product goal. I know there are a lot of cultural elements at play in an organization that…
I'm just imagining how frustrating it must be when those metrics stay flat.
Ask HN: What non-AI products are you working on?
301–310 of 544 posts
Re: Ask HN: What non-AI products are you working on?
#302I picked up godot 4 to try out a game idea, and have been running with it for a few months while leveraging chatgpt to get over the skills hurdle, https://www.reddit.com/r/boomballs/
Reddit is blocking the subreddit for whatever reason.
Re: Ask HN: What non-AI products are you working on?
#303Never say never adding chatbot like functionality but for now, no AI.
Re: Ask HN: What non-AI products are you working on?
#304Earlier quoted context omitted.
Access to fine-grained, well-classified financial data costs money. The localhost option provides a way for you to integrate with providers of said data, e.g., using their "developer" api keys. As long as they support free personal use and you stay in their limits, the localhost option incurs no cost to you, and we have no reason (and no way!) to charge anything if you `git pull` and set up these integrations using o…
Would it be possible to use the SaaS offering for a bit, then transition to the local option, and vice-versa, without losing my data?
Re: Ask HN: What non-AI products are you working on?
#305I am building a macOS app to help reduce screen strain and dry eyes due to prolonged screen use. It's called LookAway -- https://lookaway.app
A few years ago my eyes would dry out within a few minutes of using a screen. I tried eye drops, resting my eyes, taking longer breaks, etc... which didn't work.
I did some research and there's something called the 20-20-20 rule which means looking at something at least 20 feet away for 20 seconds every 20 minutes. I found this app and it fixed my issues. Turns out the issue is your eye not changing what it's focusing on.
Highly recommend trying it even if you're not actively experiencing issues.
Your app looks a lot nicer than the one I'm using so I'll give it a try!
Re: Ask HN: What non-AI products are you working on?
#306Earlier quoted context omitted.
ding ding ding
Plausible deniability can often short-circuit bullshit rituals. White lies are social lubricant. Come on, this isn't very advanced grass-touching here. I don't know if it will work, but I like the idea and admire the attempt.
Re: Ask HN: What non-AI products are you working on?
#307Re: Ask HN: What non-AI products are you working on?
#308I’ve been working on a synthetic DNA assembly company. Basically, I figured out how to assemble DNA for people at a fraction of what it normally costs, so they give me a sequence, and then I make it in real life for them, then ship it to them. Most of my customers have been AI protein designers, ironically. Turns out SOMEBODY has to wrangle atoms in the real biological world and that’s me! After almost a year of work…
Re: Ask HN: What non-AI products are you working on?
#309I’m working on an app that ties a tech stack to psychological configurations so we can stop the “How many times did you mention Typescript” game on resumes and applicant tracking systems. The result is that HR can find diamonds in the applicants who might not match the precise keywords but can nonetheless do the job.
Re: Ask HN: What non-AI products are you working on?
#310I am building a macOS app to help reduce screen strain and dry eyes due to prolonged screen use. It's called LookAway -- https://lookaway.app
I haven't used this program specifically but I'm using an OK one (called "Take a break") and credit it with letting me look at screens again. A few years ago my eyes would dry out within a few minutes of using a screen. I tried eye drops, resting my eyes, taking longer breaks, etc... which didn't work. I did some research and there's something called the 20-20-20 rule which means looking at something at least 20 feet…