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Canva has acquired Affinity in an effort to compete with Adobe

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201–210 of 353 posts

Re: Canva has acquired Affinity in an effort to compete with Adobe

#201

I don't see the point of this acquisition. The products don't compete, so it's not eliminating market competition. The products also don't 'synergize' (ugh) well: they target different market demographics, have separate learning curves and different business models. Why?

Market coverage? Now they're in the desktop app market without having to develop their own thing.

Re: Canva has acquired Affinity in an effort to compete with Adobe

#202
post #93

Oh boy. I willingly gave my money to Affinity because I don’t want a subscription model, I don’t want my creative apps to rely on the cloud _at all_ to work _and_ I want native Mac apps. I am not reassured by their FAQ at all. I suspect a year from now Canva will break at least one (if not all three) of these features and force me to leave Affinity by version 3. It would be extremely ironic if Gimp was the only graph…

In addition to Gimp there are: - Paint.net - Pixen - Inkscape --- straight-forward vector editing - Seashore --- this is Mac OS UI overlay for GIMP - Krita --- vector editing with painting features - Scribus --- page layout - TeX/LaTeX --- batch/markup driven page layout which can do anything one can put together a TeX macro to achieve (I use it a lot and have written articles for TUGboat on it: https://tug.org/TUGbo…

I wish more people knew-of/promoted Krita - it's far more user friendly than GIMP and just as powerful if not more.

Fantastic for photo editing, digital art/paint and vector tools.

https://krita.org/en/features/

Re: Canva has acquired Affinity in an effort to compete with Adobe

#203

I've been using Affinity products forever, in fact since before the Affinity era, then they were branded Serif (DrawPlus, PhotoPlus, etc)... They have been incredibly consistent over the years with the quality of their products, which is why I have purchased many licenses over the years and always recommended people to look into their software... Like others in the thread, I really do hope they don't change to subscr…

It really seems that the whole software world has decided to move to monthly payments. It really irks me. I don't want this.

Even worse many apps now push "Monthly payments (payed yearly)", like some scammy car salesman.

You can try for 7 days, then don't worry we'll charge for 12 months.

Ridiculous for solo devs, full stack, creatives with lots of apps etc.

I use several apps a bit here and there throughout the year but that's seemingly not a usecase for these companies, you're either "in" 365 or won't be able to use the app.

Re: Canva has acquired Affinity in an effort to compete with Adobe

#204
post #142

Why every product I like ends up being bought... argh, we can't have nice things.

Because no one wants to pay for products they like.

I don't mind paying for software, but I don't want to rent it - which is effectively what subscriptions are.

Re: Canva has acquired Affinity in an effort to compete with Adobe

#205
post #162

Earlier quoted context omitted.

We don't want to pay for software? Look at the Appstore! Good products for reasonable prices are worth the money. Affinity offers a good product for a reasonable price. Adobe offers a better product but the subscription model is hated by many. For me Affinity products are good enough. Let's hope the current versions keep on working on Apple Silicon and Windows 11/12/etc. The current 2 version is good enough for me an…

I look at app stores and see a lot of "free to play" products. So many users have gotten so accustomed to not paying upfront for products (which historically could be substantial amounts) that the option is often no longer available.

Affinity targets professional users who would purchase Adobe products otherwise. Professional users are more willing to pay for products. Affinity was doing pretty well in the Mac App Store (though they moved to free download + in-app purchase or purchase through their website).

Re: Canva has acquired Affinity in an effort to compete with Adobe

#208
post #190

Earlier quoted context omitted.

It really seems that the whole software world has decided to move to monthly payments. It really irks me. I don't want this.

Have to extract the most value for shareholders. Only way i see it changing is people start stealing software because they get sick of it or people stop using subscription based licenses all together.

No, you don't "have to" extract the most value for shareholders.

In fact, you don't "have to" have shareholders at all.

Re: Canva has acquired Affinity in an effort to compete with Adobe

#209

Well, I’m glad I have my standalone license. I guess I’ll be on Designer V2 for the next 10 years like I was with Illustrator CS3.

I’m increasingly tempted to buy a second hand license for one of the old single-purchase Creative Suites and just run that in a VM or with period-accurate hardware forever. For me practically all of the value in current graphic editors is compatibility with modern operating systems… CS1-CS3 are basically feature complete as far as I’m concerned.

Re: Canva has acquired Affinity in an effort to compete with Adobe

#210

We just need to get some big companies to give GIMP (or another OSS alternative) the Blender treatment.

Most customers of Adobe and Affinity are on Mac or Windows. I am not sure about Windows, but unfortunately GTK apps are absolutely horrible on macOS. It probably makes more sense so fund something Qt-based for better cross-platform support.

That said, for big companies a Creative Cloud subscription (let alone a single app subscription) is only a drop in the bucket compared to employee salaries.

I think Affinity Suite is probably most popular among indie folks, people who need it less regularly, etc.

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