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Chess puzzle, but you are what you capture

echochess.com

21–30 of 154 posts

Re: Chess puzzle, but you are what you capture

#21
post #19

Really cool! It would be nice if there was an icon on the inaccessible squares to indicate it. I also didn’t feel the lives counter at the bottom was necessary. And like others have mentioned, click->square is better in some cases for accessibility reasons.

Thank you janalsncm, very helpful feedback! Will take note of all these. Concerning the lives not feeling necessary, do you mind sharing how many attempts it took you to solve the puzzle? Still trying to hone in on the ideal number of lives for each mode. Some puzzles definitely would need more lives than others. For example: https://echochess.com/game.html?game_mode=DAILY&level_type=E...

He is saying cut out the concept of lives entirely. It seems like a distraction. What is the point of lives?

Re: Chess puzzle, but you are what you capture

#22
post #19

Earlier quoted context omitted.

Thank you janalsncm, very helpful feedback! Will take note of all these. Concerning the lives not feeling necessary, do you mind sharing how many attempts it took you to solve the puzzle? Still trying to hone in on the ideal number of lives for each mode. Some puzzles definitely would need more lives than others. For example: https://echochess.com/game.html?game_mode=DAILY&level_type=E...

He is saying cut out the concept of lives entirely. It seems like a distraction. What is the point of lives?

Ah sorry I misunderstood! The concept of lives actually arose from a lot of playtesting and valuable feedback during the beta. Many players were feeling that there is no real 'cost' to brute-forcing the exploration of every possible path on the board.

Granted, the time complexity of doing so is really high. But from an emotional standpoint, beta testers seemed to appreciate more often than not the adrenaline rush that comes with a low number of remaining lives and the renewed focus that comes with it. One playtester mentioned that they only felt they got to the 'flow' state and finally resolved an exceptionally hard level when they were calculating every move on their last life.

Re: Chess puzzle, but you are what you capture

#23
post #15

Hey again HN! I'm sami, the creator of echo chess. Humbled to see this game up on HN again. This is a chess variant I first developed as a beta last year and the feedback from the community has been incredibly helpful. Spent the past year iterating on it and honing it into a daily format. So many more improvements to come. Lmk if you have any questions or suggestions. Would love to hear your thoughts. -How to play: Y…

...Also for anyone who's curious about the extremely deep rabbit hole involved in this project, I think you'll enjoy this (somewhat) quick read: https://samiramly.com/chess

Re: Chess puzzle, but you are what you capture

#27

Very clever. Congrats!

Thanks! Really appreciate the support. If you're up for a real challenge, check out this puzzle: https://echochess.com/game.html?game_mode=DAILY&level_type=E...

Looks super innocent but has already stumped a GM. Happy to give hints if you'd like. gl :)

Re: Chess puzzle, but you are what you capture

#30
post #6
post #5

So is the idea that the dark red squares are inaccessible and you just can't move to them? I spent way too long trying to figure that out. I was stuck thinking along the lines of not being able to to move into check, even after transformation to another piece.

Also, on Firefox for android, you can't move pieces downward. The browser hijacks the "drag down" gesture and refreshes the page.

sorry to hear about that! do you mind sharing which device and version of android you're on? I believe what anilakar said is correct
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