Earlier quoted context omitted.
I didn't realize that the audience skewed so heavily male (65%/35%). Since women are the majority of gamers, it really seems like leaving money on the table not to attract more women as viewers.
>women are the majority of gamers Only if you include the likes of Angry Birds and other casual phone games, none of which is streamed on Twitch. Twitch is console and (as geraldhh said) PC gaming, which is mostly men.
Sexualized culture on livestreaming platforms: a content analysis of Twitch.tv
41–50 of 58 posts
Re: Sexualized culture on livestreaming platforms: a content analysis of Twitch.tv
#42I know this may come as shock to some people, but cultural norms surrounding the modesty of women aren't just a patriarchical conspiracy to oppress women. They are a solution to this race to the bottom problem among women competing for mates. In the same way we have a cultural norm against stabbing people so the people who are best at stabbing don't kill all the other men, a culture of modesty prevents harlotry from…
Re: Sexualized culture on livestreaming platforms: a content analysis of Twitch.tv
#43Earlier quoted context omitted.
>women are the majority of gamers Only if you include the likes of Angry Birds and other casual phone games, none of which is streamed on Twitch. Twitch is console and (as geraldhh said) PC gaming, which is mostly men.
Mobile gaming is nearly 50/50. https://www.blog.udonis.co/mobile-marketing/mobile-games/mod... So is PC gaming. https://www.circana.com/intelligence/infographics/2023/what-... Among consoles, only the PS5 has more than a 10-point spread.
Re: Sexualized culture on livestreaming platforms: a content analysis of Twitch.tv
#44Earlier quoted context omitted.
> 3 million daily viewers worldwide is WAY less Twitch was suppose to be child friendly streaming service. Now it is soft-porn streaming site. So I assume kids (who like Minecraft, not porn) left and moved somewhere else. And other kids (who like porn) moved to some *hub that matches their preferences. Other points are kind of irrelevant. Bobie streamers are not harmed, are self-employed, and are "sexualizing" themse…
Well, given that Twitch is 13 years old, it also seems likely that many of the kids stayed on Twitch through puberty, and found new content (in addition to, or instead of, their Minecraft videos).
Re: Sexualized culture on livestreaming platforms: a content analysis of Twitch.tv
#45Earlier quoted context omitted.
> "The sexualized representation of women in the media shapes gender attitudes, dehumanizes women, and legitimizes violence against them" Nah, that's total bullshit. Dehumanized by sex? That's literally what made us human! Immodesty is not violence.
The dehumanizing part is commercialing it. I am not saying I want it outlawed or banned, but like, it is very unromantic.
Re: Sexualized culture on livestreaming platforms: a content analysis of Twitch.tv
#46Earlier quoted context omitted.
I believe you have decided to start talking with a man of straw. Unless of course, there is no difference between simply existing while being attractive and sexuality for you. Not wanting this on a website ostensibly aimed at children should be universally agreed upon. Obviously NSFW: https://arazu.io/t3_18mrp5s/
Where does the idea that Twitch is meant for/aimed at children come from?
Re: Sexualized culture on livestreaming platforms: a content analysis of Twitch.tv
#47It seems obvious to me that there are more 'sexy' female streamers than male. You could argue that they are 'forced by the market' to be more sexualized. Or you could argue that they are taking advantage of the market and using sex to sell. I mean the whole thing is asymetric, you can't expect men and women to behave in exactly the same way, they have different needs, desires, and affordances.
There’s also an overlap between porn and streamers, eg Indiefoxx.
idk whats going on anymore
Re: Sexualized culture on livestreaming platforms: a content analysis of Twitch.tv
#48Earlier quoted context omitted.
>women are the majority of gamers Only if you include the likes of Angry Birds and other casual phone games, none of which is streamed on Twitch. Twitch is console and (as geraldhh said) PC gaming, which is mostly men.
Mobile gaming is nearly 50/50. https://www.blog.udonis.co/mobile-marketing/mobile-games/mod... So is PC gaming. https://www.circana.com/intelligence/infographics/2023/what-... Among consoles, only the PS5 has more than a 10-point spread.
Happy to be proven wrong though as this may well just be a bias.
Re: Sexualized culture on livestreaming platforms: a content analysis of Twitch.tv
#49Earlier quoted context omitted.
The dehumanizing part is commercialing it. I am not saying I want it outlawed or banned, but like, it is very unromantic.
What does romance have to do with sex? There is plenty of sex happening without it.
Re: Sexualized culture on livestreaming platforms: a content analysis of Twitch.tv
#50Earlier quoted context omitted.
>women are the majority of gamers Only if you include the likes of Angry Birds and other casual phone games, none of which is streamed on Twitch. Twitch is console and (as geraldhh said) PC gaming, which is mostly men.
Mobile gaming is nearly 50/50. https://www.blog.udonis.co/mobile-marketing/mobile-games/mod... So is PC gaming. https://www.circana.com/intelligence/infographics/2023/what-... Among consoles, only the PS5 has more than a 10-point spread.
https://www.statista.com/statistics/502144/average-daily-tim...