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Picotron Is a Fantasy Workstation

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41–50 of 208 posts

Re: Picotron Is a Fantasy Workstation

#41
post #15

It's a sign of the fact that personal computing has gone way, way off the rails that we make pretend computers to run on our real computers just to have fun ways to compute again. I really really appreciate work like this, but why aren't our actual operating systems "cozy" enough to support creative work anymore?

[deleted]

Re: Picotron Is a Fantasy Workstation

#42
I had a good time with PICO-8 - and I think it retains its core appeal - but I've moved on to "genuine" retro hardware with the new crop of machines like CX16, Mega65, or my personal choice, Agon Light. The specification ends up being tighter when there's a board design, chips and I/O ports, and these new machines, like Picotron, are relatively uncompromised in what they can achieve within the I/O spec. You can emulate them, talk to the hardware directly, run BASIC or C or Forth or whatever other language.

Lua might be too slow to run interpreted on real 8-bits as in the Pico series, but it can be used as the base for a cross-compiler instead, and that presents a different spin on the specific coding challenge: Why not create an ultimate development environment, something that generates the precise code needed for that type of project? That's the direction that the highly optimized PICO-8 games took, and it is likewise seen in new demos for C64, Spectrum, A800 etc. - the "big hardware" is leveraged towards the old stuff in a way that can ignore the assumed paradigms of both.

Re: Picotron Is a Fantasy Workstation

#43
post #25

When I use Raspberry Pi OS in a Raspberry Pi 4, 8GB of RAM - I feel I already have an excellent, refreshingly stable , late-90s-era experience. It scratches that strange nostalgia itch for that more innocent experience - of early-times WIMP computing. I can surf the web, edit LibreOffice files, record audio in Audacity on my nice Rode microphone, watch video files in VLC, remotely VNC in, transfer files in and out ov…

Not even close, if you told that about a ESP32 based system then I would have agreed.

My 2003 bought multimedia Athlon XP desktop had 512 MB!

Re: Picotron Is a Fantasy Workstation

#44

Earlier quoted context omitted.

I used 8GB RAM till recently and I've found it more and more untenable. The primary issue is the browser. Even now on 16GB I restart Firefox every couple of days. But other things also eat RAM like crazy Running Emacs/Cider I'd have to kill other apps and reboot my REPL a couple times a day. Emacs would also leak memory and need a restart every couple of days

i wish firefox had more granularity with its tab unloading feature. one method is restarting browser. but by default it’ll unload tabs if you’re low on memory. you can force em in about:unloads (hint- about:about if you ever forget) i wrote a simple firefox extension that unloads em all with a button click, but it’s no different than restarting ff or spamming clicks in :unloads

We already know the solution. We run the browser in Wasm inside the browser. That way it only has one tab open and that tab is doing 99% of its work inside of a wasm env. I thought firefox would ship new versions of firefox inside of firefox at some point. I guess that point is still in the future.

This of course is how electron should work as well. A canvas only frame that loads whatever rendering system you want, which could be a browser, or it could be Unreal engine.

Re: Picotron Is a Fantasy Workstation

#46

Earlier quoted context omitted.

I used 8GB RAM till recently and I've found it more and more untenable. The primary issue is the browser. Even now on 16GB I restart Firefox every couple of days. But other things also eat RAM like crazy Running Emacs/Cider I'd have to kill other apps and reboot my REPL a couple times a day. Emacs would also leak memory and need a restart every couple of days

i wish firefox had more granularity with its tab unloading feature. one method is restarting browser. but by default it’ll unload tabs if you’re low on memory. you can force em in about:unloads (hint- about:about if you ever forget) i wrote a simple firefox extension that unloads em all with a button click, but it’s no different than restarting ff or spamming clicks in :unloads

Try Sidebery extension.

Re: Picotron Is a Fantasy Workstation

#47
I've been playing with this for 30 minutes, and I'm still smiling my head off. It's just so much fun. I have used Pico-8 a bunch in the past (so it was easy to jump into making stuff). Pico-8 is one of four bits of software that I put it in my basket of "software that sparks joy" along with Aesprite, Blender, and Propellorhead's Rebirth.

Pico-8 had so much care put into its goals and intentional limitations: and so far Picotron seems to have that same level of love and thought. It's delightful, and I don't want to stop making things with it.

I've used many of the clones of pico-8 and they all feel like they miss the point. They "improve" on the limitations, but are just... not satisfying. Funnily enough, I've tried three times to make my own JavaScript version of what Picotron is ("what if I made a more feature-rich version of Pico-8 to use for prototyping in game jams?") and each time abandoned it because it felt like the Pico-8 clones: adequate, functional, but not inspirational.

I don't know who makes Pico-8 and Picotron, but hats off to you amazing person/people for making such likable software!

Re: Picotron Is a Fantasy Workstation

#48
post #15

It's a sign of the fact that personal computing has gone way, way off the rails that we make pretend computers to run on our real computers just to have fun ways to compute again. I really really appreciate work like this, but why aren't our actual operating systems "cozy" enough to support creative work anymore?

I like to start up Dosbox-X or one of the virtual Amiga environments that comes bundled with Amiga forever. Definitely cozy.

More often I use some old application, like the nowadays BSD-licensed ex-Autodesk Animator. It is fun to figure it out and more fun than modern applications in many ways. I even bought an old used book about it and read cover to cover. Limited compared to modern graphics software, but "cozy" is a great way to describe the experience.

https://github.com/AnimatorPro/Animator-Pro

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