Earlier quoted context omitted.
Did that pivot ever really work? I know Adobe renamed Flash, and I haven't talked to anyone in the cartoons space since then, but it seems like innovation/attention to the Flash toolchain died with the player.
We used to use a tool called flump to rasterize flash animations for iOS games (I ended up writing our runtime and renderer in Unity and later SpriteKit to consume that data). I bet it wouldn’t be too hard to build an exporter from Flash (the program, now Animate) to this runtime if the features are fairly compatible.
If the goal is to render vectors I imagine it is more complicated due to quirks in how Macromedia triangulated their vectors, but someone has done it before http://blog.bwhiting.co.uk/index.php/2014/03/17/introducing-...