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Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler

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171–180 of 235 posts

Re: Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler

#171
post #81

Earlier quoted context omitted.

Contains ads, hard pass.

I made a relevant thing: https://nobsgames.stavros.io/

Sites like yours are a welcome addition to the web. Thank you! I've been using a similar one: https://www.darkpattern.games/

Re: Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler

#172

Earlier quoted context omitted.

I made a relevant thing: https://nobsgames.stavros.io/

Sites like yours are a welcome addition to the web. Thank you! I've been using a similar one: https://www.darkpattern.games/

Thank you! Dark Pattern Games is great as well.

Re: Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler

#173

By sheer coincidence I'd installed this a few weeks ago. It's really well made, but I ended up uninstalling it because—unless I'm really missing something—it is punishingly difficult. Maybe I don't know all the controls? Or there's some sort of mechanic I'm missing? Or maybe my expectations are wrong? This very much seems like the kind of game I'd enjoy, but I find myself getting absolutely obliterated by the first s…

Coming from classic Pixel Dungeon and a bit of Nethack, I can suggest the following heuristics:

- Don’t leave a level without finding a ration

- Identify scrolls and potions as early as possible by using them in a safe context

- Use doorframes to fight one enemy at a time

Re: Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler

#174

By sheer coincidence I'd installed this a few weeks ago. It's really well made, but I ended up uninstalling it because—unless I'm really missing something—it is punishingly difficult. Maybe I don't know all the controls? Or there's some sort of mechanic I'm missing? Or maybe my expectations are wrong? This very much seems like the kind of game I'd enjoy, but I find myself getting absolutely obliterated by the first s…

Are you making full use of the items you find, or are you dying with an inventory of wands/scrolls/potions that you were saving for a rainy day? One of the things to do is to identify items when you have some safety. One way to do that is to use the wands on enemies. Sometimes you do end up wasting a charge or empowering the enemy, but then you know what the thing does. And after a few runs you'll have a sense for something like "I've identified a lot of the 'good' scrolls, so its more likely the unidentified ones are 'bad' ones"

Re: Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler

#175
post #9

Well, there goes the rest of the week. I don't install games on my phone, but I always give SPD a pass because open source. The first time I installed it, I almost lost an internship because I was too focused on the game. The most recent time I installed it, my wife thought I was cheating on her because I was acting so shady and obsessive about my phone. Don't say I didn't warn y'all.

I had the same issue and my solution was: I modified the code of the game to add cheats (make my character super durable), compiled it myself and loaded the apk onto my phone. Then I finally finished the game and my addiction ended.

I just play as an archer/warden. It's a pretty easy class, I can beat the game maybe one in five times. Once you get the nature footwear artifact you've as good as won, and if you get a blooming weapon then it's a cakewalk.

Re: Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler

#176
post #131

https://pixeldungeon.fandom.com/wiki/Shattered_Pixel_Dungeon is a great resource if you are new to the game and genre, although I suggest first trying discovering everything by yourself (prepare to die a lot) and start reading the wiki after getting through the first boss on lvl 5. I've been playing SPD for years now and for me the best strategy to win the game is to keep Scrolls of Upgrade until you get a hold of a…

(prepare to die a lot) No thanks. Repeatedly punishing you for stupid shit isn't a fun game. Like the Sims will burn you alive for not buying a smoke detector and then having the audacity to make toast.

With the exception of NetHack, which is famous for it, current roguelikes generally don't end the run for stupid shit (e.g. instead of killing you if you accidentally step into lava, they just don't let you do it), but more for wrong strategy or tactics.

Re: Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler

#177

By sheer coincidence I'd installed this a few weeks ago. It's really well made, but I ended up uninstalling it because—unless I'm really missing something—it is punishingly difficult. Maybe I don't know all the controls? Or there's some sort of mechanic I'm missing? Or maybe my expectations are wrong? This very much seems like the kind of game I'd enjoy, but I find myself getting absolutely obliterated by the first s…

Get the snake to follow you through a door and hit the snake when they step into the door. This counts as a sneak attack. I think if you inspect the snake with the magnifying glass it will give you this hint (always take your time and do this with new enemies.

Alternatively, play as a mage (wands always hit snakes) or as an archer and shoot the snakes when they're still asleep.

Most of the game's difficulty curve is in learning tricks like this to cheese enemies. For instance, always fight flies (or any large group) in chokepoints.

Re: Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler

#178

Earlier quoted context omitted.

I had the same issue and my solution was: I modified the code of the game to add cheats (make my character super durable), compiled it myself and loaded the apk onto my phone. Then I finally finished the game and my addiction ended.

I just play as an archer/warden. It's a pretty easy class, I can beat the game maybe one in five times. Once you get the nature footwear artifact you've as good as won, and if you get a blooming weapon then it's a cakewalk.

Sniper is easier in my opinion. If you find a ring of marksmanship, it becomes pretty trivial with the sniper's armor bypassing and tier upgrades to the bow.

I think anyone hunting for a first win should play as a huntress or mage. Ranged attacks are pretty overpowered in comparison to melee and don't require as much position play. And since both classes begin with their final weapon, you don't need to rely too much on the RNG to survive.

Re: Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler

#180
post #152

Earlier quoted context omitted.

(prepare to die a lot) No thanks. Repeatedly punishing you for stupid shit isn't a fun game. Like the Sims will burn you alive for not buying a smoke detector and then having the audacity to make toast.

I see it as a different model of building knowledge about the game than most other genres. Dying early is part of the process, because each time you die you got to this point in a bit different way, learning other things on the way. If you were hand-held to the very end you'd only see a a narrow path you went through, which is also ok. It's just a difference in the journey, similar to Breadth-First Search and Deep-Fi…

Sounds like Elden Ring. I started playing it recently and got annoyed at how often I died. But I realized that's part of the learning process. It's still annoying but at least I can see it for what it is.
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