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Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler

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151–160 of 235 posts

Re: Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler

#151

Earlier quoted context omitted.

(prepare to die a lot) No thanks. Repeatedly punishing you for stupid shit isn't a fun game. Like the Sims will burn you alive for not buying a smoke detector and then having the audacity to make toast.

This may not be the genre for you, then. And that’s fine!

No, it's my genre.

Just some have a dial where the default isn't Ultra Nightmare mode.

Re: Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler

#152
post #131

https://pixeldungeon.fandom.com/wiki/Shattered_Pixel_Dungeon is a great resource if you are new to the game and genre, although I suggest first trying discovering everything by yourself (prepare to die a lot) and start reading the wiki after getting through the first boss on lvl 5. I've been playing SPD for years now and for me the best strategy to win the game is to keep Scrolls of Upgrade until you get a hold of a…

(prepare to die a lot) No thanks. Repeatedly punishing you for stupid shit isn't a fun game. Like the Sims will burn you alive for not buying a smoke detector and then having the audacity to make toast.

I see it as a different model of building knowledge about the game than most other genres. Dying early is part of the process, because each time you die you got to this point in a bit different way, learning other things on the way.

If you were hand-held to the very end you'd only see a a narrow path you went through, which is also ok. It's just a difference in the journey, similar to Breadth-First Search and Deep-First Search in graphs.

Another thing is game fairness. In my opinion, SPD is fair, there's no "you stepped on something you couldn't detect if you tried and died". If you pay attention you will see enough information to identify threats after the initial die-a-lot period :)

Re: Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler

#153
post #15

Earlier quoted context omitted.

If you only play open source mobile games and are afraid of wasting your time, make sure you avoid the factory tower defense game Mindustry which presents itself at https://mindustrygame.github.io/

And if you play on PC, also avoid Tales of Maj'Eyal ( https://te4.org/ ), because of its depth and almost infinite replayability.

The crazy imaginative class selection in ToME (special shoutout to the chronomancer) easily makes it my go-to roguelike, but I do find I have trouble really feeling what the impact of my build choices are, although this is a common feeling with roguelikes - I probably feel it more in ToME because it feels like every level-up has a much broader decision space than most other roguelikes. Also that most enemies (at least early game) aren't a major challenge until you hit one that wrecks you.

Most of the time I go with "rule of cool", blaze ahead, and die somewhere around the time I get to the sandworm tunnels.

The farthest I ever got was what felt like the first real boss who just teleports you to which came out of left field and my character in that run was _not_ prepared to handle that.

Re: Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler

#154

Earlier quoted context omitted.

This may not be the genre for you, then. And that’s fine!

No, it's my genre. Just some have a dial where the default isn't Ultra Nightmare mode.

I don’t say this to be mean but if you think Pixel Dungeon is “Ultra Nightmare” mode, games like Nethack or Caves of Qud would probably cause you actual physical pain.

Pixel Dungeon is one of the most beginner friendly roguelikes, widely considered the “next step” in difficulty after the Mystery Dungeon series. (I often recommend it to people that enjoyed Pokémon Mystery Dungeon but find Nethack and DCSS too intense)

Re: Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler

#155

Earlier quoted context omitted.

I had the same issue and my solution was: I modified the code of the game to add cheats (make my character super durable), compiled it myself and loaded the apk onto my phone. Then I finally finished the game and my addiction ended.

I like this. Both for the astute problem identification and the self-empowered solution.

Usually I try to avoid cheats but I use them it in situations where I either get badly addicted or where I notice that I'm losing a lot of time with repetitive grinding

Re: Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler

#156
post #131

https://pixeldungeon.fandom.com/wiki/Shattered_Pixel_Dungeon is a great resource if you are new to the game and genre, although I suggest first trying discovering everything by yourself (prepare to die a lot) and start reading the wiki after getting through the first boss on lvl 5. I've been playing SPD for years now and for me the best strategy to win the game is to keep Scrolls of Upgrade until you get a hold of a…

(prepare to die a lot) No thanks. Repeatedly punishing you for stupid shit isn't a fun game. Like the Sims will burn you alive for not buying a smoke detector and then having the audacity to make toast.

Dying is not dying in computer games. Think of it as a game mechanic.

Re: Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler

#157
I started an opinionated and still incomplete guide for new players https://spd-huntress-guide.pages.dev/guide. I didn't put it out there and was going to take it down because I couldn't finish it let alone maintain it. It's impossible to keep up with the pace of Evan's updates so the walk-throughs with seeds probably don't work, but someone might find it useful.

Re: Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler

#158

It's a great game, and feels very very close to crawl, aka Dungeon Crawl Stone Soup. It's also fair regarding the payment model (cosmetics only, otherwise completely free on the mechanics side).

Oh. Lost me right there.

Are you sure you're rich enough to afford games with IAPs?

Re: Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler

#159

So after reading the positive comments here I went ahead and bought a copy for iPhone in the App Store. I was hoping that it supports controllers, as i recently bought a pretty neat controller that you plug the phone into the middle of, and you get buttons and thumb sticks on each side of the screen. Kind of similar to the joycons you have with a Nintendo Switch. This controller is PlayStation branded, but produced b…

Backbone One? I recently got the non-PlayStation branded one for my iPhone and I love it. I had been wanting one for a while, and finally jumped when they released the Gen 2 version with swappable mounts to support cases.

It’s been fantastic for playing SNES games on mobile. I can’t recommend it enough. Only downside would be the included app is hot trash. Always tries to sell you some subscription. Luckily, I haven’t found the need to ever use the app.

Re: Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler

#160
post #9

Well, there goes the rest of the week. I don't install games on my phone, but I always give SPD a pass because open source. The first time I installed it, I almost lost an internship because I was too focused on the game. The most recent time I installed it, my wife thought I was cheating on her because I was acting so shady and obsessive about my phone. Don't say I didn't warn y'all.

Well, that's a pretty solid endorsement.

I never tried World of Warcraft years ago until that South Park episode came out. Currently about the only games I still play on my phone are chess and Plants vs Zombies 2, which for some reason has had me hooked since the very first one came out. Luckily, my wife likes it too.

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