Live data from Hacker News

Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler

github.com

101–110 of 235 posts

Re: Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler

#101
post #81

Earlier quoted context omitted.

Make sure you don't install Caves then, it's even better. https://play.google.com/store/apps/details?id=thirty.six.dev...

Contains ads, hard pass.

I'd pay a one time cost of 20-30 dollars just to get rid of the ads.

Re: Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler

#107

Semi-unrelated but this reminded me of the countless hours I spent playing Castle of the Winds[1] as a kid. Based on this thread I went searching for it and, as it turns out, the original author is working on porting[2] it to Unity! [1]: https://www.mobygames.com/game/842/castle-of-the-winds/ [2]: https://www.reddit.com/r/CastleOfTheWinds/comments/172ckn6/i...

So many hours trying to farm cube slimes to get rare items in that game. I loved it.

Re: Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler

#108

For those who enjoy SPD I recommend checking out some other popular roguelikes, many of them are also open source. Some of my personal recommendations would be brogue (probably the most beginner friendly), DCSS (friendly, tons of content), ADoM and Cataclysm DDA (a sandbox survival roguelike, quite a unique mix)

What do these acronyms mean?

Re: Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler

#110
post #5

This is cool, I love a good roguelike especially on my phone for flights and other time sinks. I am curious though, why is the iOS version €4.99 but the Android version is free ? I've seen this a lot actually and have always wondered, I figured it might just be Apple's annual developer license fee but not sure.

Last time I checked, having an app on the Android app store costs $14 a year, vs $99 a year on the Apple app store
Post reply on HN